Firepower pinball rules and strategy

The Strategy

Completing targets 1 through 6 in Firepower lights the left spinner. That spinner feeds the top F-I-R-E lanes, and each completed F-I-R-E set raises Bonus X. The built bonus scores when the ball ends without a tilt.

The goal

Complete the 1-6 targets to light the left spinner, use that spinner to feed the top F-I-R-E lanes, and finish F-I-R-E repeatedly with Lane Change until Each FIRE completion raises this end-of-ball multiplier one step, to 5x. Treat it as per-ball progress unless the start lamps prove otherwise. reaches 5x.

  1. Light the left spinner

    Hit each numbered 1-6 target once. Completing all six lights the left spinner for 1,000 points per spin for the rest of the ball.

  2. Complete F-I-R-E

    Settle the ball on the right flipper and shoot the lit left spinner into the four top F-I-R-E lanes. Before each rollover, tap the right flipper button to move a missing F-I-R-E letter under the ball.

  3. Reach 5x and collect

    Repeat the left-spinner and F-I-R-E cycle; each completed F-I-R-E set raises Each FIRE completion raises this end-of-ball multiplier one step, to 5x. Treat it as per-ball progress unless the start lamps prove otherwise. one step, up to 5x. Target, lane, and bumper hits build base bonus to 29,000; finish the ball without tilting to collect as much as 145,000 at 5x.

Need to know
Main route
Hit each 1-6 target once to light the left spinner, shoot it from the right flipper into the top F-I-R-E lanes, and use Lane Change to complete F-I-R-E repeatedly for 5x Each FIRE completion raises this end-of-ball multiplier one step, to 5x. Treat it as per-ball progress unless the start lamps prove otherwise..
Long goal
Complete 1-6 once to light the spinner and first lock lamps.
Safer fallback
This one-use left-outlane kicker returns a ball to play. Complete the configured target set to light it. An outlane save spends it. It can be earned again., targets, and controlled spinner feeds: Use this plan when the direct spinner rejects or the left-flipper transfer is poor.

Machine setup

  • Confirm original Williams code and production 1-6 standups. Prototypes and replacement rules ROMs can use different targets or rules.
  • Read Functions 30 and 31. Factory three-ball play uses Function 31 setting 03; Williams recommends setting 02 for five-ball play.
  • Read Function 32 before using Shield. Factory setting 01 accepts either 1-2-3 or 4-5-6 on one ball, or a stored 1-6 completion.
Sources and references5 source links and outbound references.
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Firepower playfield

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