Flying Carpet carries A and P between balls and lights its blue bumpers for 100 after both letters are collected. Finish A-P, send the ball through the upper gaps beside R and Y, and use gentle nudges to preserve the safer cross-playfield returns.
The goal
Collect A and P to light the blue bumpers for 100. Then shoot through the upper gaps beside the R and Y lanes. Use gentle nudges to protect every side-lane feed.
Plunge for A or P. Record which of the two letters is still missing.
If a letter is missing, shoot only its matching mid-playfield standup from a controlled ball.
After A and P are complete, shoot through the gap between a blue bumper and the upper lane.
Aim slightly toward the outer lane face. Avoid the inside bumper edge and nearby posts.
Guide each R or Y side-lane feed toward the opposite flipper. Use a gentle Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique before the lower letter lanes.
Control the ball, then repeat the upper route while its feed remains predictable.
Alternative route: Missing-letter recovery
Use this plan when the plunge does not collect both A and P.
Identify the missing A or P letter.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the ball before you shoot the matching side standup.
Make one controlled standup shot. Prepare for a fast rebound.
After both letters are complete, stop shooting standups and return to the upper route.
Need to know
A-P letters
Collect A and P from the top lanes or matching standups, and keep collected letters between balls.
Blue bumpers
Collecting both A and P lights the blue bumpers for 100 points per hit.
Upper route
The main scoring route passes between a bumper and the adjacent upper R or Y lane.
Flying Carpet carries A and P between balls and lights its blue bumpers for 100 after both letters are collected. Collect A and P, then repeat controlled feeds into the upper area while learning each side-lane return. Favor R-Y crossovers and avoid deliberate F-C or standup shots when their feeds move toward an outlane or the center.
The goal
Collect A and P to light the blue bumpers for 100.Then shoot through the upper gaps beside the R and Y lanes.Use gentle nudges to protect every side-lane feed.
Plunge for A or P. Record which of the two letters is still missing.
If a letter is missing, shoot only its matching mid-playfield standup from a controlled ball.
After A and P are complete, shoot through the gap between a blue bumper and the upper lane.
Aim slightly toward the outer lane face. Avoid the inside bumper edge and nearby posts.
Guide each R or Y side-lane feed toward the opposite flipper. Use a gentle Move the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.NudgingMove the cabinet briefly so the playfield shifts under the ball, changing its speed or path after contact with a post, rubber, or wall.Read the full Nudging technique before the lower letter lanes.
Control the ball, then repeat the upper route while its feed remains predictable.
↪Fallback: Missing-letter recovery
Use this plan when the plunge does not collect both A and P.
Identify the missing A or P letter.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the ball before you shoot the matching side standup.
Make one controlled standup shot. Prepare for a fast rebound.
After both letters are complete, stop shooting standups and return to the upper route.
↔Alternative: R-Y side-lane loop
Use this plan when the R and Y feeds reach the opposite flipper cleanly on this machine.
Shoot toward the outer face of the R or Y lane.
Guide the side-lane feed away from the lower letter-lane divider.
Catch the ball on the opposite flipper.
Use the controlled ball for another upper shot.
◆Builds toward: Lit-bumper upper scoring
Collect A and P to light the blue bumpers for 100.
Send controlled shots into the upper bumper area.
Use safe R and Y returns to change flippers.
Repeat the upper route without returning to the dangerous standups.
Sources and references3 references3 source links and outbound references.