Funhouse uses Mystery Mirror and the center ramp to build the clock toward Midnight Multiball. Collect useful Mirror awards, prepare Frenzy before the second lock, then lock twice at Hidden Hallway and shoot Rudy at midnight. Alternate the Trap Door collect with the center-ramp relight.
The goal
On original Williams FunHouse L-9, use the Mirror and center ramp to build the clock, prepare A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus., lock two balls, and start The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it. at Rudy.
Soft-plunge through the jet-advance lane. Test the bumper return, center-ramp feed, Hidden Hallway, and Rudy shot.
Collect useful Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. awards at the Adds 15 minutes.Wind TunnelAdds 15 minutes.. Give priority to All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.Jet Bumpers at MaximumAll three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes..
Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.: Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.
Jet hits move the flashing selection. The Adds 15 minutes.Wind TunnelAdds 15 minutes. collects the selected award.
All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.Jet Bumpers at MaximumAll three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.: All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.
Build the clock to 11:30. Use the center ramp and flashing jets when they return safely.
Center ramp: Adds 15, 20, 25, then 30 minutes on successive shots during the ball.
Before the second lock, collect Light A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. at the Steps. Then shoot the lit trapdoor to start A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus..
A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.: A 20-second feature. Qualifying switches add 50,000 to a stored A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. Bonus.
The game pays A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. Bonus at the end of the ball. A tilt loses it.
Another A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. award adds 20 seconds. A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. can run during The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it..
In the 2015 Louisville Arcade Expo match, Zach Sharpe lit A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. before the second lock. That order lets Midnight Multiball's switch traffic build the stored pot.
At 11:30, shoot Hidden Hallway to lock ball 1 and advance the clock to 11:45.
Shoot Hidden Hallway again to lock ball 2 and advance the clock to midnight.
Shoot Rudy's open mouth with the upper flipper. This scores 1,000,000 and starts three-ball The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it..
The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it.: The trapdoor collects Million+. The center ramp relights it.
The first Million+ is 2,000,000. Each trapdoor collect raises the next value by 1,000,000, up to 10,000,000.
The feature ends when one ball remains.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the two remaining balls, then alternate the Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique Door collect and center-ramp relight.
If no Million+ was collected, shoot Hidden Hallway during its short relight for one two-ball restart. One collected Million+ removes this restart.
After multiball, use All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.Jet Bumpers at MaximumAll three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes. to rebuild the reset clock.
Alternative route: Mirror and Super Frenzy
Use this plan when Rudy, the trapdoor, or a lock feed is not reliable.
Soft-plunge and relight Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. through Rudy's jaw or the far-right inlane.
Collect all six Mirror awards at the Adds 15 minutes.Wind TunnelAdds 15 minutes..
Collect Mirror again to start Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.. Use the safest repeatable switches and jets.
Need to know
Main route
Use the Mirror and center ramp to build the clock.
Long goal
Collect all six Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. awards to qualify Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds..
Safer fallback
Mirror and Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.: Use this plan when Rudy, the trapdoor, or a lock feed is not reliable.
Funhouse uses Mystery Mirror and the center ramp to build the clock toward Midnight Multiball. Build 11:30 and Frenzy before taking both locks, then shoot Rudy for Midnight Multiball. Cradle extra balls and alternate Trap Door Million+ with the center-ramp relight, using maximum jets to rebuild afterward.
The goal
On original Williams FunHouse L-9, use the Mirror and center ramp to build the clock, prepare A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus., lock two balls, and start The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it. at Rudy.
Soft-plunge through the jet-advance lane. Test the bumper return, center-ramp feed, Hidden Hallway, and Rudy shot.
Collect useful Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. awards at the Adds 15 minutes.Wind TunnelAdds 15 minutes.. Give priority to All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.Jet Bumpers at MaximumAll three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes..Mystery Mirror and Jet Bumpers at Maximum rules
Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.: Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.
Jet hits move the flashing selection. The Adds 15 minutes.Wind TunnelAdds 15 minutes. collects the selected award.
All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.Jet Bumpers at MaximumAll three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.: All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.
Build the clock to 11:30. Use the center ramp and flashing jets when they return safely.Center ramp, Wind Tunnel, and Lit jet rules
Center ramp: Adds 15, 20, 25, then 30 minutes on successive shots during the ball.
Before the second lock, collect Light A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. at the Steps. Then shoot the lit trapdoor to start A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus..Frenzy scoring and timing
A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.: A 20-second feature. Qualifying switches add 50,000 to a stored A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. Bonus.
The game pays A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. Bonus at the end of the ball. A tilt loses it.
Another A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. award adds 20 seconds. A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. can run during The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it..
In the 2015 Louisville Arcade Expo match, Zach Sharpe lit A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. before the second lock. That order lets Midnight Multiball's switch traffic build the stored pot.
At 11:30, shoot Hidden Hallway to lock ball 1 and advance the clock to 11:45.
Shoot Hidden Hallway again to lock ball 2 and advance the clock to midnight.
Shoot Rudy's open mouth with the upper flipper. This scores 1,000,000 and starts three-ball The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it..Midnight Multiball scoring details
The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it.: The trapdoor collects Million+. The center ramp relights it.
The first Million+ is 2,000,000. Each trapdoor collect raises the next value by 1,000,000, up to 10,000,000.
The feature ends when one ball remains.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the two remaining balls, then alternate the Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique Door collect and center-ramp relight.
If no Million+ was collected, shoot Hidden Hallway during its short relight for one two-ball restart. One collected Million+ removes this restart.
After multiball, use All three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes.Jet Bumpers at MaximumAll three jets flash for the rest of the ball. Each jet hit then adds 10 clock minutes. to rebuild the reset clock.
Top-player proof
At the Louisville Arcade Expo 2015 final, Zach Sharpe advanced the clock to 11:30, prepared A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus., then locked balls and used Rudy and the Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique Door during Multiball.
↪Fallback: Mirror and Super Frenzy▶
Use this plan when Rudy, the trapdoor, or a lock feed is not reliable.
Soft-plunge and relight Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. through Rudy's jaw or the far-right inlane.
Collect all six Mirror awards at the Adds 15 minutes.Wind TunnelAdds 15 minutes..
Collect Mirror again to start Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.. Use the safest repeatable switches and jets.Super Frenzy timing details
Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.: Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.
A normal A 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus.FrenzyA 20-second feature. Qualifying switches add 50,000 to a stored Frenzy Bonus. award adds 20 seconds and keeps Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds. active.
The game pays the pot at the end of the ball. A tilt loses it.
↔Alternative: Quick Multiball
Use this plan when the Mirror offers Serves a second ball. It ends when one ball remains.Quick MultiballServes a second ball. It ends when one ball remains. early.
Collect Serves a second ball. It ends when one ball remains.Quick MultiballServes a second ball. It ends when one ball remains. at the Adds 15 minutes.Wind TunnelAdds 15 minutes.. Shoot Rudy for 1,000,000 per hit.Quick Multiball rule details
Serves a second ball. It ends when one ball remains.Quick MultiballServes a second ball. It ends when one ball remains.: Serves a second ball. It ends when one ball remains.
The clock cannot advance past 11:25. The trapdoor and Mirror are disabled until the feature ends.
Use the two balls to test feeds and build clock time.
↔Alternative: Light Million at midnight
Use this plan when Light Million appears before The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it..
Collect Light Million from the Mirror. Save it for the Rudy shot that starts The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it..Collect Light Million from the Mirror.
Hit Rudy while Light Million is on to score 1,000,000 and consume the light.
The start shot then scores its normal 1,000,000 plus the stored Light Million.
◆Builds toward: Super Frenzy▶ and repeat Midnight Multiball
Collect all six Hit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds.Mystery MirrorHit Rudy's jaw to light it. The far-right inlane can also light it for about four seconds. awards to qualify Starts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds.Super FrenzyStarts with a 1,500,000 stored pot. Qualifying hits add 100,000 for 20 seconds..
After a completed The trapdoor collects Million+. The center ramp relights it.Midnight MultiballThe trapdoor collects Million+. The center ramp relights it., use maximum jets to rebuild the reset clock.
Sources and references18 references18 source links and outbound references.