Godzilla pinball rules and strategy
The Strategy
Godzilla lets a Battle continue into Multiball only when the Battle starts first; Battle shots also damage buildings. Shoot either ramp twice, shoot the scoop, choose Gigan, and make eight ramps to damage the building. On Pro, shoot the building at zero health to start Godzilla Multiball. On Premium or LE, shoot the building for three locks. Collect six Jackpots, then shoot the building for the Super Jackpot.
The goal
Choose Gigan, shoot either ramp twice to light the Battle at the scoop, then use Gigan's ramp shots to damage the building for Godzilla Multiball. Finish the Battle under Multiball protection, collect six Jackpots, and shoot the building for the Super Jackpot.
Start a Kaiju Battle
For the first Battle, shoot either ramp twice to light Battle at the scoop. Shoot the scoop, then use the flippers or action button to choose Gigan.
- Gigan lasts 60 seconds and needs eight ramp shots. Unfinished progress persists. Every required ramp also damages the building for Godzilla Multiball.
- After the first Battle, shoot both ramps to light the next one. A Tier 1 Battle can continue during multiball only if it starts first.
Start Godzilla Multiball
Keep shooting the ramps and building until the building's health reaches zero. The upper and middle floors accept either shot; the lower floor requires building shots.
- On Pro, hit the Building toy once more to start multiball. On Premium or LE, hit the Building toy three times; each hit locks a ball, and the third starts multiball.
- During multiball, collect six lit jackpots, then shoot the building for the Super Jackpot.
Alternative route: Mechagodzilla Multiball
Use this when the right spinner is safer than the ramps and building.
- Make 20 right-spinner hits. Hit the spinner once more to deploy Neo Barrier.
- On Pro, hit two green standups, then shoot the right spinner to start multiball. On Premium or LE, hit all three green targets, then shoot the jump ramp.
- During multiball, alternate the ramps and building with the three blue Mecha targets. After six jackpots, use spinner hits to build the Super Jackpot and collect it at the right spinner.
Need to know
- City Select
- Starting a Battle lights City Select at the scoop. You can change cities after the Battle begins without completing it first.
- Gigan combos
- Alternate ramps when possible. Opposite-ramp combos score double, and a combo final blow scores 4x instead of 2x.
- Godzilla jackpot multipliers
- Each jackpot shot raises its own multiplier from 1x to 5x. A complete set adds 1x to later Super Jackpots.
- Mechagodzilla Super Jackpot
- Collect it at the right spinner for 1x, or make Tail Whip from the upper flipper for 3x.
Godzilla turns Gigan ramps into building damage before Titanosaurus enters Multiball. Shoot either ramp twice, shoot the scoop for Gigan, make eight ramps, move to London, and shoot both ramps. Finish damaging the building to zero; on Premium or LE, also collect the first two locks. Leave the final building shot ready, start Titanosaurus at the scoop, then make that last shot to start Godzilla Multiball. Finish Titanosaurus, collect six jackpots, then shoot the building for the Super Jackpot.
The goal
Use the ramp shots during Gigan to prepare Godzilla Multiball, move to London, then start Titanosaurus before the multiball.Finish Titanosaurus under multiball protection, collect six Godzilla jackpots, and shoot the building for the Super Jackpot.
- Shoot either ramp twice to light Battle at the scoop. Shoot the scoop and use the flippers or action button to select Gigan.
Shoot either ramp twice to light Battle at the scoop.
- Gigan is the recommended opener because every required ramp also damages the building for Godzilla Multiball.
- The battle lasts 60 seconds and requires eight ramp shots in any combination.
- Make eight ramp shots to finish Gigan. Alternate ramps when possible because the combo scores more.
Make eight ramp shots to finish Gigan.
- A ramp starts at 1,000,000 and rises by 500,000. An opposite-ramp combo scores double.
- A combo final blow scores 4x. A non-combo final blow scores 2x.
- If time ends, battle progress persists but the shot value resets.
- Shoot the scoop for City Select and choose London. Then shoot both ramps to light the next Battle.
Shoot the scoop for City Select and choose London.
- City Select lights after a Battle begins. You do not need to complete the Battle before changing cities.
- London adds a fixed bonus to later Destruction Jackpots.
- Changing cities collects the Carnage Bonus built from city destruction.
- After the first Battle, you must shoot both ramps to light another Battle.
- A Tier 1 Battle must start before multiball to continue into it. Tier 2 Battles take priority over other scoring features.
- Finish damaging the building to zero before starting Titanosaurus. On Pro, leave the next building shot ready. On Premium or LE, collect two building locks and leave the third ready.
Finish damaging the building to zero before starting Tita…
- Hit either ramp or the Building toy to damage upper and middle floors. Hit the Building toy to damage lower floors.
- On Pro, the next building shot starts multiball after the building reaches zero health.
- On Premium or LE, hit the Building toy three times after its health reaches zero; each hit locks a ball, and the third starts multiball.
- Shoot the scoop and use the flippers or action button to select Titanosaurus. Let the Battle begin before starting Godzilla Multiball.
Shoot the scoop and use the flippers or action button to…
- A Tier 1 Battle cannot start during multiball. If it starts first, it continues during multiball.
- During Titanosaurus, shoot the three blue powerline targets from left to right, then Maser Cannon, then the captive ball.
- Those shots score 4,000,000, 7,000,000, 10,000,000, 15,000,000, and 20,000,000.
- Mecha-target hits add 500,000 to the next Titanosaurus shot.
- If an Ally is lit and the building is ready, choose whether to collect Choose it first when a stored left-outlane save will help you survive. or Rodan before starting the multiball.
Mothra, Rodan 2x playfield scoring, and Anguirus rules
- Use the right flipper to cycle the lit Ally, then shoot the scoop to collect it.
- Choose it first when a stored left-outlane save will help you survive.: Choose it first when a stored left-outlane save will help you survive.
- Choose it immediately before the stack when you want 60 seconds of 2x scoring. It starts as soon as you collect it.: Choose it immediately before the stack when you want 60 seconds of 2x scoring. It starts as soon as you collect it.
- Choose it when you want to store an action-button add-a-ball for any multiball. Multiple awards can be stored.: Choose it when you want to store an action-button add-a-ball for any multiball. Multiple awards can be stored.
- Completing at least half of a Battle, or another listed task, lights an Ally at the scoop.
- With Titanosaurus running, make the final building shot to start Godzilla Multiball. On Premium or LE, this is the third lock.
- During the overlap, finish Titanosaurus first while collecting the six lit Godzilla jackpots. Then shoot the building for the Super Jackpot.
During the overlap, finish Titanosaurus first while colle…
- For Titanosaurus, shoot the three blue targets from left to right, then Maser Cannon, then the captive ball.
- Each Godzilla jackpot shot advances its own multiplier from 1x to 5x.
- The Super value is the total of the six jackpots. Each complete set adds 1x to later Supers.
- Hit any three green Neo Barrier targets, then shoot the right spinner to add a ball.
Top-player proof
- At the IFPA 18 quarterfinal, Keith Elwin started Titanosaurus before Godzilla Multiball in London, finished the Battle during the overlap, and reached 478 million.
Builds toward: Planet X Multiball
- Start a Tier 2 Kaiju Battle. To reach Tier 2, start a Tier 1 Battle, change cities, and complete at least half of another Tier 1 Battle in the new city.
- Start Tesla Strike by completing the three blue Powerline targets twice, then hitting the roving flashing target five times.
- Start Bridge Attack Multiball by repeating 50 switch hits and the lit captive ball until four captive-ball hits destroy the bridge. Then shoot the right ramp on Pro, or whichever Bridge Out ramp flashes on Premium or LE.
- Start Tank Attack Multiball: destroy 10 tanks at the two lit green TANK shots, then shoot the scoop.
- After all four features have started, relight City Select. Shoot the scoop and choose Planet X to start Planet X Multiball.
Pro / Premium differences
- Godzilla Multiball startPro: After the building reaches zero health, the next building shot starts multiball.Premium / LE: After the building reaches zero health, three building shots lock three balls and start multiball.
- Mechagodzilla Multiball startPro: After Neo Barrier deploys, hit two green standups and the right spinner; start at the right spinner.Premium / LE: After Neo Barrier deploys, hit all three green targets; start at the jump ramp.