Guns N' Roses pinball rules and strategy
The Strategy
Guns N' Roses uses seven band members to qualify a song, and each collected member enables one ball lock that raises the Song Level and extends the song's ball save. Collect all seven members, lock as many balls as you want (six starts the song automatically), then shoot the center scoop to start the offered song. Make the lit song shots, return to the scoop after each completed stage, and shoot the scoop during the final ten seconds for the Applause Jackpot.
The goal
Collect all seven band members, lock balls to raise the Song Level and ball-save time, then start the offered song at the center scoop.
Collect the band
Collect Axl at the top lanes, Slash at the spinning record, Duff at the bass ramp or two left ramps, Dizzy and Melissa at the keyboard inserts, Richard at the center spinner, and Frank at the pop bumpers or right ramp. Collecting all seven qualifies a song at the center scoop.
Lock balls for the song
Each collected band member enables one lock. On Standard Edition, shoot the left ramp twice for each virtual lock; on Limited or Collector's Edition, shoot the upper lock. Each lock raises the starting Song Level and extends the song's ball save. The sixth lock starts the offered song automatically.
How to start a mode
After collecting all seven band members, shoot the center scoop to start the offered song. Make its lit shots and return to the scoop after each completed stage. During the final ten seconds, shoot the scoop for the Applause Jackpot.
Recommended mode: Live and Let Die
It is the shortest song, but selecting it manually gives up the 15 Song Levels awarded for accepting the offered song.
How to play it
Make the lit song shots and use the center scoop to advance each completed stage. Near the end, return to the scoop for the Applause Jackpot.
Alternative route: Live and Let Die
This is the shortest song, but manual selection gives up the 15 Song Levels awarded for accepting the offered song.
- Use the album targets or action button to select Live and Let Die, then shoot the center scoop to start it.
Need to know
- Band members and locks
- Each collected band member enables one lock, and more locked balls increase the starting Song Level and song ball-save time.
- Booster Multiballs
- Spell NOISE through skill shots, then shoot below the upper-right flipper., Hit the upper Lights target three consecutive times on Limited or Collector's Edition, or make successive left ramps on Standard Edition., Hit the Pyro target behind the spinning record four times., and Complete AMP at the far-left inlane to start it. can collect band members, locks, and Song Level progress.
- Song choice
- The scoop starts the qualified song; manually changing the offered song costs 15 Song Levels, so the default is normally the scoring choice.
Sources and references9 references9 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- Original playfield image
- Kineticist Guns N' Roses deep dive
- Official Jersey Jack Guns N' Roses code, change log, and rules
- Official Jersey Jack Guns N' Roses manual
- Official Jersey Jack Guns N' Roses rules flowchart
- Jersey Jack Guns N' Roses Collector's Edition tutorial and strategy (software not identified)
- COMA outlane save edition reference