Happy Days pinball rules and strategy
Strategy summary
The goal
Build a line of three Xs or three Os in the nine-hole grid. The numbered bumpers separately light side Special lanes, and the center hole raises side-contact scoring.
Place a mark: A ball entering any grid hole scores 500,000 points and records the X or O currently indicated below the grid. The hole keeps the ball; watch the indicator before the ball enters.
Read the indicator: Each 10,000-point switch changes the indicated symbol between X and O. The current symbol determines the mark placed by the next ball entering a hole.
Complete a line: Fill three holes in a line with all Xs or all Os to earn one replay. Mixed symbols do not complete this award.
Light side Special: Hit all numbered bumpers 1–8, in any order, to light the two side rollovers for Special. Pass through a lit Special rollover to earn one replay.
Raise side-contact scoring: Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball in the center hole to light the side contacts for 100,000 points. Later balls can score that value by hitting the lit side contacts.
Need to know
- Nine trap holes
- Each trapped ball stays in its hole and leaves a mark in that grid position.