Happy Days pinball rules and strategy

Strategy summary

The goal

Build a line of three Xs or three Os in the nine-hole grid. The numbered bumpers separately light side Special lanes, and the center hole raises side-contact scoring.

  1. Place a mark: A ball entering any grid hole scores 500,000 points and records the X or O currently indicated below the grid. The hole keeps the ball; watch the indicator before the ball enters.

  2. Read the indicator: Each 10,000-point switch changes the indicated symbol between X and O. The current symbol determines the mark placed by the next ball entering a hole.

  3. Complete a line: Fill three holes in a line with all Xs or all Os to earn one replay. Mixed symbols do not complete this award.

  4. Light side Special: Hit all numbered bumpers 1–8, in any order, to light the two side rollovers for Special. Pass through a lit Special rollover to earn one replay.

  5. Raise side-contact scoring: Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball in the center hole to light the side contacts for 100,000 points. Later balls can score that value by hitting the lit side contacts.

Need to know
Nine trap holes
Each trapped ball stays in its hole and leaves a mark in that grid position.
Sources and references3 source links and outbound references.
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