Iron Maiden: Legacy of the Beast pinball rules and strategy

The Strategy

Complete E-D-D-I-E with white arrows, then shoot the center ramp to start whichever Eddie Battle is selected. Play its lit shots instead of chasing a different mode with the spinner. Single-ball Battles can continue into Mummy or Trooper Multiball; Aces High and Rime of the Ancient Mariner are their own multiballs. Complete orange X targets and roll through the lit inlane for Playfield X.

The goal

Complete E-D-D-I-E and play whichever Complete E-D-D-I-E. Shoot the center jump ramp to start the flashing Battle. is selected. Use the captive ball for Mummy Multiball and orange X targets for One X-target set lights 2x for 20 seconds. A second set before collection lights 3x..

  1. How to start a mode

    Shoot white arrows to spell E-D-D-I-E, then shoot the center jump ramp to start whichever Battle is flashing. Do not chase a different selection with the spinner.

    Recommended mode: Eddie Battle

    Play the mode you get. Alternate the two ramps. A five-second ramp combo raises the shot multiplier., Shoot a purple arrow, then a lit spinner. Repeat three times., and Follow an orange arrow, the captive ball, another orange arrow, all three drops, another orange arrow, then the bullseye. can continue into Mummy or Trooper. Collect four blue fighter shots, then each ramp followed by the bullseye. Finish with the strobing shot and a bullseye within five seconds. and Collect the center hurry-up to start multiball, work the lit shots inward, then collect at the center. Repeat from the other side. are their own multiballs and cannot stack with another multiball.

    How to play it

    Follow the lit mode shots: alternating ramps for Alternate the two ramps. A five-second ramp combo raises the shot multiplier., purple arrows then spinners for Shoot a purple arrow, then a lit spinner. Repeat three times., and the orange-arrow/target sequence for Follow an orange arrow, the captive ball, another orange arrow, all three drops, another orange arrow, then the bullseye.. Collect four blue fighter shots, then each ramp followed by the bullseye. Finish with the strobing shot and a bullseye within five seconds. uses blue fighter shots before its bomber and ace stages; Rime moves lit shots inward to a center collect. Collect a lit A stored Battle completion. The collect starts at 20% of the Battle score and can score 2x or 3x for bullseye accuracy. at the bullseye after completing a Battle.

  2. Start Mummy Multiball

    During a single-ball Battle, hit the Mummy captive ball twice. Shoot the lit center jump ramp on Pro or the lit left ramp on Premium and LE to lock the ball. Hit the captive ball five more times to spell M-U-M-M-Y, then hit it once more. Skip this during Collect four blue fighter shots, then each ramp followed by the bullseye. Finish with the strobing shot and a bullseye within five seconds. or Collect the center hurry-up to start multiball, work the lit shots inward, then collect at the center. Repeat from the other side..

  3. Start playfield X

    Complete the orange X targets, then roll through the lit inlane to start the prepared 2x or 3x playfield scoring.

Alternative route: Trooper Multiball

Use this when the Mummy captive ball is unsafe.

  1. Complete the center drop bank twice, then shoot the lit left orbit or right loop for each of three locks. The third lock starts Trooper Multiball.
Need to know
Flight of Icarus
When this Battle is selected, complete E-D-D-I-E and start at the center jump ramp. Alternate ramps, then use the bullseye for its A stored Battle completion. The collect starts at 20% of the Battle score and can score 2x or 3x for bullseye accuracy. hurry-up.
Mummy Multiball
Shoot the lit lock at the edition-specific ramp, hit the captive ball until M-U-M-M-Y is complete, then hit it once more to start two-ball play.
Trooper Multiball
Complete the center drop bank, collect three locks at the left orbit or right loop, then work three Jackpots and the upper Super.

Machine setup

  • Check Competition Mode, target time, Extra Ball conversion, and Battle ball saves.
  • Check first Mummy-lock hits, later lock thresholds, Playfield X duration, Power Feature counts, Soul Shard values, and wizard requirements.
  • Test jump ramp, Mummy captive and lock, drops, bullseye, Orb, both ramps, loops, spinners, upper flipper, inlanes, and returns.
Sources and references10 source links and outbound references.
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Iron Maiden: Legacy of the Beast playfield

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