Iron Maiden pinball rules and strategy

The Strategy

Complete I-R-O-N M-A-I-D-E-N and trap all three balls in the upper walker to start three-ball Multiball. Complete a five-target bank in ascending order to light Extra Ball or descending order to light Special. Clear the three-target bank quickly for up to 25 seconds of Bonus Time.

The goal

Spell the title while feeding balls into the walker, then use the released three-ball play to finish ordered banks. Build Bonus Time before Multiball when possible because its countdown pauses while multiple balls remain active.

  1. Complete I-R-O-N M-A-I-D-E-N through the I/N lanes, O-D-E targets, and remaining lit letter switches.

  2. Open a walker gate through the upper playfield or the right-side gate, then send a ball into the walker; repeat until all three balls are trapped.

  3. With the title complete and three balls trapped, collect the release for three-ball Multiball.

  4. During Multiball, work an ordered five-target bank and shoot the lower-right Spot IRON / Spot MAIDEN target when Extra Ball is lit.

Need to know
Qualify Multiball
Complete I-R-O-N M-A-I-D-E-N.
Start Multiball
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. all three balls in the walker after the title is complete.
Light Extra Ball
Complete a five-target bank in ascending order.

Machine setup

  • Test every I-R-O-N M-A-I-D-E-N letter switch, both walker gates and all three walker positions, the three-ball release, both five-target banks, the three-target bank, and the upper and lower flippers.
  • Verify ascending, descending, and Bonus X bank orders; test the Bonus Time timer and confirm that Multiball pauses it and that another ball serves if all balls drain before time expires.
Sources and references3 source links and outbound references.
Contribute to this ruleset!

Your email is stored privately and only used to follow up about this report.

Edit on GitHub

Playbooks

Iron Maiden playfield

100%