James Cameron's Avatar pinball rules and strategy
The Strategy
Avatar's Link lane traps the first ball and two hits to that trapped ball start Link Multiball. The scoring loop is 15 Jackpots, then a Super Jackpot, then a Double Super Jackpot. R-D-A adds 2x to the Link lane before the Multiball.
The goal
Complete Shows R-D-A top lanes on the James Cameron's Avatar playfield. The three rollover lanes sit above the pop bumpers at the top of the playfield. and make Link the next major shot for 2x, then start Link Multiball and finish its Jackpot, Super Jackpot, and Double Super Jackpot sequence.
Start Link Multiball
Shoot the Link lane once to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball. Hit the trapped Link ball twice; the second hit releases it and starts two-ball Link Multiball.
Collect 15 Jackpots
Alternate the N-A-V-I targets with the Seeds targets and the Link lane with the Eywa captive ball. The Shows Unobtainium shot on the James Cameron's Avatar playfield. Unobtainium is the upper-center shot used for its Jackpot and Final Battle start. target stays available for a double-value Jackpot. Collect 15 Jackpots in total.
Collect both Supers
After the 15th Jackpot, shoot the Link lane for the Super Jackpot. Link traps that ball and starts a timer; hit the trapped Link ball before time expires for the Double Super Jackpot.
Need to know
- Link Multiball
- Shoot the Link lane once to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball, hit the trapped Link ball twice to start, then collect 15 Jackpots before returning to Link for the Super Jackpot.
- Shot multiplier
- Complete Shows R-D-A top lanes on the James Cameron's Avatar playfield. The three rollover lanes sit above the pop bumpers at the top of the playfield., then shoot Link as the next major shot to light its 2x insert for the rest of the ball.
- AMP Suit Multiball
- Hit the flashing A-M-P target (or finish all three) to lower the front bank. Hit the exposed targets five times, with the bullseye last, then collect six Jackpots, three Double Jackpots, and the bullseye Super Jackpot.
James Cameron's Avatar uses the Link lane and two hits to the trapped ball to start Link Multiball. Complete R-D-A, shoot Link for 2x, trap a ball there, and hit the trapped ball twice to start two-ball Link Multiball. Finish the 15-Jackpot set, collect the Super, then collect the Double Super.
The goal
Complete Shows R-D-A top lanes on the James Cameron's Avatar playfield. The three rollover lanes sit above the pop bumpers at the top of the playfield., then shoot the Link lane to give it 2x scoring.Shoot the Link lane once to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball, hit the trapped Link ball twice to start two-ball Link Multiball, and finish its 15-Jackpot, Super, and Double Super sequence.
- Use the flipper buttons to change the lit Shows R-D-A top lanes on the James Cameron's Avatar playfield. The three rollover lanes sit above the pop bumpers at the top of the playfield. lanes. Complete Shows R-D-A top lanes on the James Cameron's Avatar playfield. The three rollover lanes sit above the pop bumpers at the top of the playfield. when Link can be the next major shot.
- Shoot Link as the next major shot to light its 2x insert for the rest of the ball.
- Shoot the Link lane once to Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball. Hit the trapped Link ball twice; the second hit starts two-ball Link Multiball.
Link qualification and Link ball park rules
- The first start needs one Link-lane lock and two hits on the trapped Link ball. Later starts require additional shots for both.: The first start needs one Link-lane lock and two hits on the trapped Link ball. Later starts require additional shots for both.
- The mechanism can hold one ball briefly during multiball and simplify control.: The mechanism can hold one ball briefly during multiball and simplify control.
- Alternate the N-A-V-I targets with the Seeds targets and the Link lane with the Eywa captive ball. The Shows Unobtainium shot on the James Cameron's Avatar playfield. Unobtainium is the upper-center shot used for its Jackpot and Final Battle start. target stays available for a double-value Jackpot. Collect 15 Jackpots in total.
- After the 15th Jackpot, shoot the Link lane for the Super Jackpot. Hit the trapped Link ball before the timer ends for the Double Super Jackpot.
- After collecting the Link Double Super Jackpot, lower AMP and start AMP Suit Multiball while Link victory laps are still running. Link victory laps continue until Link Multiball ends.
Builds toward: Final Battle
- Start or complete Link, AMP Suit, Na'vi, Banshee, Bomber, and Seeds on the same ball.
- Shoot Shows Unobtainium shot on the James Cameron's Avatar playfield. Unobtainium is the upper-center shot used for its Jackpot and Final Battle start. after all six ladder inserts are lit or flashing.
- During Final Battle, make the required switches. The center collect restores lost balls and the ball save.
- The optional outlane awards raise the center collect from 5M to 15M to 30M.