Jaws pinball rules and strategy

The Strategy

Jaws lights Shark Encounters after hits to the center captive area or raised boat (one hit for the first Encounter, then one additional hit for each Encounter played). Start Beach Panic at the wave ramp, Night Swim at the left spinner, or Scars at the center ramp. Start Beach Panic or Night Swim before Jaws Multiball because a running Encounter continues into that Multiball.

The goal

Use the Shows Wave ramp on the Full Jaws Premium playfield photographed from directly above. The wave ramp is the major left-side ramp used to start and finish Beach Panic. or Shows left spinner on the Full Jaws Premium playfield photographed from directly above. Start Beach Panic at the wave ramp or Night Swim at the left spinner. for an encounter, the Shows Chum bucket target on the Full Jaws Premium playfield photographed from directly above. The chum bucket sits in the left-center playfield and advances chum lines. and red arrows for Jaws Multiball, or the Shows Fishing reel spinner on the Full Jaws Premium playfield photographed from directly above. The fishing reel is the lower-center spinner and Mako start shot. for In single-ball play, collect 80 reel spins, three ramps, one pop hit, and two chum-bucket hits..

  1. How to start a mode

    If stacking with Jaws Multiball, first hit the Shows Chum bucket target on the Full Jaws Premium playfield photographed from directly above. The chum bucket sits in the left-center playfield and advances chum lines. once and shoot three moving red-arrow shots. Then hit the boat or center captive area to light an encounter. Shoot the Shows center ramp on the Full Jaws Premium playfield photographed from directly above. Use the harpoon lane, left orbit, or center ramp to raise the fin; hit it to attach one barrel, then shoot a flashing feed to start Jaws Multiball 1., then immediately hit the boat or Shows captive ball on the Full Jaws Premium playfield photographed from directly above. Shoot the captive ball or bash boat one extra time to light boosts. to count that hit twice toward qualification. Shoot the Shows Wave ramp on the Full Jaws Premium playfield photographed from directly above. The wave ramp is the major left-side ramp used to start and finish Beach Panic. to start Reach eight blue-shot progress. A rapid flash counts twice. Shoot the wave ramp. Then hit the fin for the full collect., or shoot the Shows left spinner on the Full Jaws Premium playfield photographed from directly above. Start Beach Panic at the wave ramp or Night Swim at the left spinner. to start Score four blue progress. Make the lit transition shot. Score three cyan or roving shots. Shoot the left orbit. Then hit the fin..

    Recommended mode: Beach Panic or Night Swim

    Choose the encounter whose start shot and lit shots are safer on the current machine.

    How to play it

    For Reach eight blue-shot progress. A rapid flash counts twice. Shoot the wave ramp. Then hit the fin for the full collect., earn eight units of progress at the blue-lit shots, then shoot the Shows Wave ramp on the Full Jaws Premium playfield photographed from directly above. The wave ramp is the major left-side ramp used to start and finish Beach Panic. and hit the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards.. For Score four blue progress. Make the lit transition shot. Score three cyan or roving shots. Shoot the left orbit. Then hit the fin., earn four units of blue-shot progress, make the lit transition shot, then make three cyan or roving shots. Shoot the Shows left orbit on the Full Jaws Premium playfield photographed from directly above. Shoot the left orbit., then hit the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards.. Rapidly flashing opening shots count twice. If the Hit the chum bucket once. Collect three moving red arrows. The bucket also advances this first line. is prepared, use the yellow-feed and Shoot the harpoon lane, left orbit, or center ramp to raise the fin. Hit the fin to attach one barrel. sequence below to start Jaws Multiball while the encounter runs. On Hit the radio target on the upper playfield to spot one mode shot, once per mode. The Pro does not have this upper-playfield shortcut., the upper-playfield radio target spots one mode shot, once per mode; this is not available on Pro.

  2. Start Jaws Multiball 1

    If the Hit the chum bucket once. Collect three moving red arrows. The bucket also advances this first line. is not already prepared, hit the Shows Chum bucket target on the Full Jaws Premium playfield photographed from directly above. The chum bucket sits in the left-center playfield and advances chum lines. once and shoot three moving red-arrow shots. With the line ready, shoot a flashing yellow feed to raise the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards., hit the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards. to attach one Shoot the harpoon lane, left orbit, or center ramp to raise the fin. Hit the fin to attach one barrel., then shoot a flashing yellow feed to start Extra red awards raise the next jackpot to 3x. Five jackpots complete the multiball..

Alternative route: Mako Multiball

Use this when the fishing Shows Fishing reel spinner on the Full Jaws Premium playfield photographed from directly above. The fishing reel is the lower-center spinner and Mako start shot. and Shows Right ramp and Gear collect on the Full Jaws Premium playfield photographed from directly above. The right ramp collects Gear and starts selected bounties. are controlled.

  1. Build Start Bounty with fishing-reel spins or right-ramp shots, then shoot the Shows Right ramp and Gear collect on the Full Jaws Premium playfield photographed from directly above. The right ramp collects Gear and starts selected bounties. and select In single-ball play, collect 80 reel spins, three ramps, one pop hit, and two chum-bucket hits.. Complete its four displayed tasks during single-ball play, then shoot the Shows Fishing reel spinner on the Full Jaws Premium playfield photographed from directly above. The fishing reel is the lower-center spinner and Mako start shot. to start Mako Multiball.
Need to know
Shark Encounters
Hit the boat or captive area to qualify an encounter, start it at the flashing Shows Wave ramp on the Full Jaws Premium playfield photographed from directly above. The wave ramp is the major left-side ramp used to start and finish Beach Panic., Shows left spinner on the Full Jaws Premium playfield photographed from directly above. Start Beach Panic at the wave ramp or Night Swim at the left spinner., or Shows center ramp on the Full Jaws Premium playfield photographed from directly above. Use the harpoon lane, left orbit, or center ramp to raise the fin; hit it to attach one barrel, then shoot a flashing feed to start Jaws Multiball 1., and finish its phases before the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards. collect expires.
Jaws Multiball 1
Hit the Shows Chum bucket target on the Full Jaws Premium playfield photographed from directly above. The chum bucket sits in the left-center playfield and advances chum lines. once, collect three moving red arrows, use a yellow feed to raise the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards., hit the Shows Shark fin target on the Full Jaws Premium playfield photographed from directly above. The fin rises from the center-right playfield and completes many encounter and bounty awards. to attach one Shoot the harpoon lane, left orbit, or center ramp to raise the fin. Hit the fin to attach one barrel., then shoot a flashing yellow feed to start.
Machete
Complete the Shows left bank on the Full Jaws Premium playfield photographed from directly above. Machete: Complete the left bank while Light Machete is active. to light Complete the left bank while Light Machete is active. Roll through the lit inlane or use its ramp feed., then roll through its lit inlane; the stored value multiplies only the next scoring shot.

Machine setup

  • Confirm Stern code 1.02.0 and the installed Pro, Premium, or LE edition before relying on exact rules.
  • Check tournament settings for ball saves, life-ring timing, encounter requirements, and any disabled extra balls.
  • Test the fin, mini-flipper, reel, right-ramp return, and both outlane saves before choosing the main route.
Sources and references8 source links and outbound references.
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