John Wick lets a timed Job continue into Deconsecrated Multiball, while Lights Out doubles the Job, Jackpot, and cashout scoring. Hit the weapons crate or its VUK until all three blue Job lights are filled, shoot the left ramp to select Security Detail or the center ramp to select Heist, then shoot the crate VUK to start the Job. Spell W-I-N-S-T-O-N at the captive ball and shoot the center ramp for each lit lock; the third lock starts Deconsecrated Multiball. Spell B-A-B-A Y-A-G-A at the return lanes, then press the lit action button for 30 seconds of 2x playfield scoring.
The goal
Use blue A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. lights for a A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds., W-I-N-S-T-O-N for Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.Deconsecrated MultiballShoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x., and B-A-B-A Y-A-G-A for A 30-second mode that darkens the playfield and doubles playfield scoring.Lights OutA 30-second mode that darkens the playfield and doubles playfield scoring. 2x.
▶
How to start a mode
Hit the crate VUK until all three blue A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. lights are filled. Select Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains. with the left ramp or Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.HeistHit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out. with the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball., then shoot the crate VUK to start the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds..
Recommended mode: Security Detail
Choose it for the simplest A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. pattern and a perk that can extend a later multiball.
How to play it
Hit the blinking red major shot as it moves from left to right. After seven hits, shoot the lit Shows Left eject and battle cashout on the John Wick playfield. The left eject starts battles and collects Job and battle cashouts. to cash out.
Start Deconsecrated Multiball
Spell W-I-N-S-T-O-N at the captive ball. Shoot the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball. for each lit lock. The third lock starts Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.Deconsecrated MultiballShoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x..
×
Start Lights Out 2x
Use the flippers to manage the lit B-A-B-A inlane letters. Roll through an inlane whose B-A-B-A letter is lit to add its matching Y-A-G-A progress. After Y-A-G-A completes, press the lit action button to start Lights Out's 2x playfield scoring.
Alternative route: Car Multiball
Use this when the Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. and left-orbit returns are safer.
Hit the Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. until the Shows Left orbit and Car Multiball start on the John Wick playfield. The left orbit starts a qualified Car Multiball and can return quickly. lights, then shoot the lit Shows Left orbit and Car Multiball start on the John Wick playfield. The left orbit starts a qualified Car Multiball and can return quickly. to start Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. Multiball.
Need to know
Main route
Start Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains. or Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.HeistHit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out., stack it with Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.Deconsecrated MultiballShoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x., use enemies on valuable shots, and activate Lights Out's 2x playfield scoring for the stack or cashout.
Long goal
Complete one A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds., one A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together., and one of each multiball type to qualify Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. Reckoning.
Safer fallback
Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains. and WINSTON: Use this plan when the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield., Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield., or A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together. shots are not safe.
John Wick lets a timed Job continue into Deconsecrated Multiball, while Lights Out can double the Job, Jackpot, and cashout scoring. Hit the weapons crate or its VUK until all three blue Job lights are filled, shoot the left ramp to select Security Detail or the center ramp to select Heist, then shoot the crate VUK to start the Job. Spell W-I-N-S-T-O-N at the captive ball and take two center-ramp locks before the Job; collect the third lock while it runs to start Deconsecrated Multiball. Spell B-A-B-A Y-A-G-A at the return lanes and press the lit action button for 30 seconds of 2x playfield scoring, then shoot the left eject before the Job timer expires to collect its cashout and perk.
The goal
Start Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains. or Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.HeistHit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out., bring Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.Deconsecrated MultiballShoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x. into the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds., then use Lights Out's 2x scoring on the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. cashout and multiball jackpots.
Take the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield.VIP skill shot when you can control it. Otherwise, full-plunge. During initial ball save, test the Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield., Shows WINSTON captive ball on the John Wick playfield. The WINSTON captive ball is inside the Continental structure in the upper-middle playfield., ramps, and fast orbit returns.VIP skill shot and Enemy rules
VIP skill shot: A controlled plunge through the rear Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. advances Excommunicado and can place enemies on shots.
An orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy.EnemyAn orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy.: An orange target banks an An orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy.EnemyAn orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy. at a lit major shot. The An orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy.EnemyAn orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy. raises that shot to 2x, then up to 4x. The next scored shot consumes the An orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy.EnemyAn orange target banks an enemy at a lit major shot. The enemy raises that shot to 2x, then up to 4x. The next scored shot consumes the enemy..
Fill the three blue A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. lights at the Shows Weapons crate and VUK on the John Wick playfield. The weapons crate opens to expose the Job-start VUK in the right-center playfield.. Select Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains. with the left ramp or Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.HeistHit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out. with the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball.. Shoot the Shows Weapons crate and VUK on the John Wick playfield. The weapons crate opens to expose the Job-start VUK in the right-center playfield. to start the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds..Job, Security Detail, and Heist rules
A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds.: A 60-second timed mode. Each scoring Job shot adds three seconds.
Once per A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds., complete the crate and shoot the VUK to add 30 seconds.
Complete the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. requirements. Then shoot the Shows Left eject and battle cashout on the John Wick playfield. The left eject starts battles and collects Job and battle cashouts. to cash out and collect the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. perk.
Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.: Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.
Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.HeistHit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.: Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during A 30-second mode that darkens the playfield and doubles playfield scoring.Lights OutA 30-second mode that darkens the playfield and doubles playfield scoring..
Spell W-I-N-S-T-O-N at the captive ball. Shoot the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball. for each lit lock. The third lock starts Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.Deconsecrated MultiballShoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x..Deconsecrated Multiball scoring and timing
Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.Deconsecrated MultiballShoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.: Shoot the green jackpot shots. Enemies on those shots can multiply the jackpots up to 4x.
Collect the required jackpot set. Then hit the Shows WINSTON captive ball on the John Wick playfield. The WINSTON captive ball is inside the Continental structure in the upper-middle playfield. to start about 15 seconds of repeated Super Jackpots.
Charon can restore enemies to shots. The multiball ends when one ball remains.
Later Deconsecrated starts can need more WINSTON hits and jackpot shots.
Start Deconsecrated while the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. runs. Use the multiball ball save for the Job's difficult shots. Cash out the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. before its timer ends.
Complete B-A-B-A Y-A-G-A. Press the action button to start A 30-second mode that darkens the playfield and doubles playfield scoring.Lights OutA 30-second mode that darkens the playfield and doubles playfield scoring. during the stack or before a large cashout.Lights Out scoring and timing
A 30-second mode that darkens the playfield and doubles playfield scoring.Lights OutA 30-second mode that darkens the playfield and doubles playfield scoring.: A 30-second mode that darkens the playfield and doubles playfield scoring.
The Hit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out.HeistHit standups to light yellow major shots. Collect six gold targets to light the cashout. Its perk lets the action button reveal shots during Lights Out. perk lets the action button reveal the lit shots every five seconds.
Shoot ten playfield shots marked by enemies, then shoot the Shows Left eject and battle cashout on the John Wick playfield. The left eject starts battles and collects Job and battle cashouts. to start a A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together.. Complete its lit shots, the blood marker, and the final left-eject shot.Battle scoring and timing
A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together.: A 200-second mode with an opening ball save. Battles cannot run together.
At the Shows Left eject and battle cashout on the John Wick playfield. The left eject starts battles and collects Job and battle cashouts., take the current value or continue. Continuing raises the A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together. multiplier by 1x, up to 4x, but risks the uncollected value.
Enough A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together. progress lights Be Seeing You for 25,000,000 plus a 10,000,000 bonus. The first completion also gives an extra ball on standard settings.
Top-player proof
At the Northwest Pinball Championships 2025, Noah Sicard prepared a A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds., started Multiball, activated A 30-second mode that darkens the playfield and doubles playfield scoring.Lights OutA 30-second mode that darkens the playfield and doubles playfield scoring., and applied its 2x scoring to jackpots.
↪Fallback: Security Detail▶ and WINSTON
Use this plan when the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield., Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield., or A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together. shots are not safe.
Fill the three blue A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. lights at the Shows Weapons crate and VUK on the John Wick playfield. The weapons crate opens to expose the Job-start VUK in the right-center playfield., shoot the left ramp to select Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains., then shoot the Shows Weapons crate and VUK on the John Wick playfield. The weapons crate opens to expose the Job-start VUK in the right-center playfield. to start it.
Spell WINSTON and lock three balls at the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball..
Start Deconsecrated. Use ball save to finish Hit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains.Security DetailHit the blinking red major shot. The shot starts at the left ramp and moves to the right. Seven shots light the cashout. Its perk extends a multiball once per ball when only one ball remains..
Collect the A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds. cashout. Then make green jackpots and WINSTON Super Jackpots.
↔Alternative: Ally Job▶ stack
Use this plan when an ally is lit and its matching shots are safe.
Collect Charon at the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball.. Then start Side ramps build the center-ramp jackpot. A combo into the center ramp doubles it. Its perk adds 20 seconds to Lights Out.Gather IntelSide ramps build the center-ramp jackpot. A combo into the center ramp doubles it. Its perk adds 20 seconds to Lights Out..
Alternate the left and right ramps. Make the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball. as a combo for 2x. Complete six side-ramp shots and cash out.Gather Intel scoring and timing
Side ramps build the center-ramp jackpot. A combo into the center ramp doubles it. Its perk adds 20 seconds to Lights Out.Gather IntelSide ramps build the center-ramp jackpot. A combo into the center ramp doubles it. Its perk adds 20 seconds to Lights Out.: Side ramps build the center-ramp jackpot. A combo into the Shows Center ramp and Deconsecrated locks on the John Wick playfield. The center ramp locks balls for Deconsecrated Multiball. doubles it. Its perk adds 20 seconds to A 30-second mode that darkens the playfield and doubles playfield scoring.Lights OutA 30-second mode that darkens the playfield and doubles playfield scoring..
Or collect Katia at the Shows Katia right ramp on the John Wick playfield. The right ramp collects Katia and returns by wireform toward the right flipper.. Start Task a Crew▶. Make four spinner rips and cash out for the action-button add-a-ball perk.
↔Alternative: Car Multiball
Use this plan when the Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. shot and Shows Left orbit and Car Multiball start on the John Wick playfield. The left orbit starts a qualified Car Multiball and can return quickly. return safely.
Hit the Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. until the Shows Left orbit and Car Multiball start on the John Wick playfield. The left orbit starts a qualified Car Multiball and can return quickly. lights. Shoot the Shows Left orbit and Car Multiball start on the John Wick playfield. The left orbit starts a qualified Car Multiball and can return quickly. to start Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. Multiball.Car Multiball, Helipad, and Bagarre rules
Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. Multiball: The selected Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. mode changes its jackpot rules. Red and pink shots raise the multiplier. The car scores jackpots. Nine jackpot credits light a car Super Jackpot. The left orbit can score it at 2x.HelipadRed and pink shots raise the multiplier. The car scores jackpots. Nine jackpot credits light a car Super Jackpot. The left orbit can score it at 2x. and A ramp lights the car. Orbits raise the multiplier. Four car jackpots light four car Super Jackpots.BagarreA ramp lights the car. Orbits raise the multiplier. Four car jackpots light four car Super Jackpots. are the strongest tournament choices.
Red and pink shots raise the multiplier. The car scores jackpots. Nine jackpot credits light a car Super Jackpot. The left orbit can score it at 2x.HelipadRed and pink shots raise the multiplier. The car scores jackpots. Nine jackpot credits light a car Super Jackpot. The left orbit can score it at 2x.: Red and pink shots raise the multiplier. The Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. scores jackpots. Nine jackpot credits light a Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. Super Jackpot. The Shows Left orbit and Car Multiball start on the John Wick playfield. The left orbit starts a qualified Car Multiball and can return quickly. can score it at 2x.
A ramp lights the car. Orbits raise the multiplier. Four car jackpots light four car Super Jackpots.BagarreA ramp lights the car. Orbits raise the multiplier. Four car jackpots light four car Super Jackpots.: A ramp lights the Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield.. Orbits raise the multiplier. Four Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. jackpots light four Shows John Wick car on the John Wick playfield. The motorized car bash toy sits in the center-left playfield. Super Jackpots.
↔Alternative: Excommunicado Multiball
Use this plan when the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. shot is repeatable.
Build the Excommunicado level at the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. bumpers and targets. Shoot the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. or VIP lane when it is ready.
During the 15-second single-ball phase, build value and hit orange targets to add five seconds. Then play the two-ball phase.Excommunicado Multiball scoring details
The first phase has single-ball play with ball save. The second phase uses two balls.Excommunicado MultiballThe first phase has single-ball play with ball save. The second phase uses two balls.: The first phase has single-ball play with ball save. The second phase uses two balls.
In the two-ball phase, collect the six outward gold jackpots. Then shoot the Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. for the Super Jackpot.
◆Builds toward: Red Circle Reckoning and The Staircase▶
Complete one A 60-second timed mode. Each scoring Job shot adds three seconds.JobA 60-second timed mode. Each scoring Job shot adds three seconds., one A 200-second mode with an opening ball save. Battles cannot run together.BattleA 200-second mode with an opening ball save. Battles cannot run together., and one of each multiball type to qualify Shows Red Circle club on the John Wick playfield. The Red Circle target area and VIP plunge lane occupy the upper-left playfield. Reckoning. Follow the lit start shown by the installed display.
Complete all seven Jobs, all five Battles, or all six multiballs. Completing any one full path qualifies The Staircase▶; follow the lit start shown by the installed display.
Sources and references7 references7 source links and outbound references.