Laser War pinball rules and strategy
The Strategy
Completing one red, green, or blue target bank in Laser War lights that color's base for two-ball play. Relock the two active balls in different bases to start three-ball Multiball. Complete W-A-R to raise Bonus X, then hit all nine color targets before shooting the ramp for Ion Cannon.
The goal
Build W adds 2,000 to red, A adds 2,000 to yellow, and R adds 2,000 to blue. and one color bank, start The base holds the first ball; the replacement plunge releases it and starts two-ball play. at its Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards., relock both balls in different bases, then hit all nine color targets before collecting Ion Cannon at the Shows Ion Cannon ramp on the Laser War playfield. The single ramp collects Ion Cannon during three-ball play and returns toward the right flipper..
Plunge through an unlit Shows W-A-R top lanes on the Laser War playfield. The three rollover lanes above the pop bumpers advance Bonus X and their matching color values.. Use the right flipper to move the lit letters before the ball commits.
Complete W adds 2,000 to red, A adds 2,000 to yellow, and R adds 2,000 to blue. to advance Bonus X toward 5x.
- W adds 2,000 to red, A adds 2,000 to yellow, and R adds 2,000 to blue.: W adds 2,000 to red, A adds 2,000 to yellow, and R adds 2,000 to blue.
Watch one full pop-bumper exit. Choose the color bank with the safest standup returns.
Complete all three targets in one color. Shoot that color's lit Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards. and plunge the served ball.
- The base holds the first ball; the replacement plunge releases it and starts two-ball play.: The Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards. holds the first ball; the replacement plunge releases it and starts two-ball play.
Lock the first ball in any Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards.. Send the second ball to a different Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards. before the first ball ejects.
- Both balls must be held in different bases to qualify the next phase.: Both balls must be held in different bases to qualify the next phase.
After both balls are held, plunge the served ball to release them and start The objective stays active until one ball remains..
- The objective stays active until one ball remains.: The objective stays active until one ball remains.
Hit all nine red, yellow, and Shows Blue color bank on the Laser War playfield. The right-side three-target bank qualifies the blue base when completed. before you shoot the Shows Ion Cannon ramp on the Laser War playfield. The single ramp collects Ion Cannon during three-ball play and returns toward the right flipper..
- Each color target adds 100,000, so all nine targets build the collect to 1,000,000.: Each color target adds 100,000, so all nine targets build the collect to 1,000,000.
Shoot the Shows Ion Cannon ramp on the Laser War playfield. The single ramp collects Ion Cannon during three-ball play and returns toward the right flipper. to collect Ion Cannon. After one ball remains, resume Bonus X and color-bonus play.
Alternative route: Recovery: Bonus and one safe base
Recovery pivot: Use this when the Both balls must be held in different bases to qualify the next phase. is unreliable.
- Spell W adds 2,000 to red, A adds 2,000 to yellow, and R adds 2,000 to blue. with right-flipper lane change.
- Build one color bonus with its targets, top lane, and Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards..
- Complete that color bank and start The base holds the first ball; the replacement plunge releases it and starts two-ball play..
- Use two-ball protection to test the other Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards. returns.
- Do not force the second relock if one Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards. feed is dangerous.
- Protect the end-of-ball bonus.
Need to know
- W-A-R
- Complete the top lanes to advance Bonus X and add value to the three color bonuses.
- Two-Ball Multiball
- Complete a color bank, lock at its lit Shows Red, yellow, and blue bases on the Laser War playfield. The three base shots lock balls and advance the numbered base awards., and plunge the replacement ball to start it.
- Three-Ball Multiball
- During two-ball play, lock both balls in different bases and plunge the served ball to start it.