Metallica Remastered pinball rules and strategy
The Strategy
Metallica Remastered's Electric Chair, Grave Marker, Snake, and Coffin each start a Multiball and award a matching item. Electric Chair, Grave Marker, and Snake can also light their items at the blue spider-arrow shot. Hit all five white-circle shots, then the scoop for the first Hardwired. Complete four FUEL targets, then Dead End for 20-second 2x.
The goal
Complete the five white-circle major shots for Hardwired Hurry-Up. Hit Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. 10 times for The orbits and Sparky score jackpots. Switches fill Jacob’s Ladder. A full ladder lights Sparky for a Super Jackpot.. Hit the FUEL side target four times, then shoot Dead End for 2x playfield scoring.
How to start a mode
Complete the five white-circle shots, then shoot the scoop to start the first Hardwired Hurry-Up.
Recommended mode: Hardwired Hurry-Up
Use it for a complete mode from the five major shots without first collecting all four item types for Flashing shots build the jackpot. Direct hits to all four physical features light the scoop..
How to play it
Shoot four different flashing major shots. The remaining shot becomes the Hardwired Jackpot; shoot it before its value counts down.
Start Electric Chair Multiball
Hit Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. 10 times. The side targets count once and the center target counts twice. The final required hit starts The orbits and Sparky score jackpots. Switches fill Jacob’s Ladder. A full ladder lights Sparky for a Super Jackpot..
- During Multiball, shoot either orbit and Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. for Jackpots. Switch hits fill Jacob's Ladder; when the ladder is full, shoot Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. for the Super Jackpot.
Start FUEL 2x
Hit the FUEL side target four times to light Dead End, then shoot Dead End to start 20 seconds of 2x playfield scoring.
- Shoot Dead End again while 2x is running to reset its timer to 20 seconds. If Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. 2x is also running, playfield scoring becomes 4x.
Alternative route: Grave Marker Multiball
Use this when the In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit. drops and magnet return are safer than Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him..
- During single-ball play, lower all three inline In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit. drops and shoot the magnet in the same ball to start Four major shots score jackpots. The magnet relights them. Under Stern 1.04 defaults, four jackpots light the magnet Double Jackpot and Super setup.. Under default settings, the first three drop-target hits also light both Resurrect outlane saves.
Need to know
- Multiball stacking
- Hit Sparky 10 times. Side targets count once. The center counts twice. Later starts need three more hits., In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit., and Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. Multiballs do not stack with one another. Start Coffin first to bring in Hit Sparky 10 times. Side targets count once. The center counts twice. Later starts need three more hits., In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit. or Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring.. Starting Coffin during another multiball depends on the lock settings.
- Hardwired Hurry-Up
- The first Hardwired requires all five white-circle shots. After it has been played once, hit each unlit Hardwired shot to prime it, then complete all five and shoot the scoop to start.
- 72 Seasons
- Complete the four 72 Seasons targets during single-ball play, then make 72 single-ball switch hits. The mode starts automatically; switches build the Toy Jackpot, collected once at each lit target.
Metallica Remastered's four devices each start Multiball and award items toward Crank It Up. Make a major shot to move the blue spider arrow there, then hit Electric Chair, Grave Marker, or Snake to light its item at that shot. During Multiball, complete four pick targets, then shoot Snake for add-a-ball and 20-second 2x. Use FUEL 2x on the Crank It Up cashout.
The goal
Pick Hit Sparky 10 times. Side targets count once. The center counts twice. Later starts need three more hits. or In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit. by its return.Park the blue spider arrow on a repeatable major shot, then use multiball to collect lit items.Finish the picks, then shoot Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. for add-a-ball and 2x; reach Flashing shots build the jackpot. Direct hits to all four physical features light the scoop. and use Dead End starts 20 seconds of 2x playfield. Another Dead End shot resets the timer to 20 seconds. for its cashout.
- Choose Hit Sparky 10 times. Side targets count once. The center counts twice. Later starts need three more hits. or In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit. by the return you can repeat.
Electric Chair and related rules
- Hit Sparky 10 times. Side targets count once. The center counts twice. Later starts need three more hits.: Hit Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. 10 times. Side targets count once. The center counts twice. Later starts need three more hits.
- The orbits and Sparky score jackpots. Switches fill Jacob’s Ladder. A full ladder lights Sparky for a Super Jackpot.: The orbits and Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. score jackpots. Switches fill Jacob’s Ladder. A full ladder lights Shows Sparky on the Full Metallica Remastered Premium playfield photographed from directly above. The electric-chair figure at the upper center. Shoot the three targets directly below him. for a Super Jackpot.
- In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit.: In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit.
- Four major shots score jackpots. The magnet relights them. Under Stern 1.04 defaults, four jackpots light the magnet Double Jackpot and Super setup.: Four major shots score jackpots. The magnet relights them. Under Stern 1.04 defaults, four jackpots light the magnet Double Jackpot and Super setup.
- Both multiballs end when one ball remains.
- Make a repeatable major shot to move the blue spider arrow there. Hit Hit Sparky 10 times. Side targets count once. The center counts twice. Later starts need three more hits., In single-ball play, lower all three inline drops. Shoot the magnet. Later starts need one more magnet hit., or Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. to light that item insert at the blue-arrow shot.
Make a repeatable major shot to move the blue spider arro…
- Electric Chairs, Grave Markers, and Snakes come from their physical features, their matching lit shot inserts, or Self-Destruct.
- When the red action button flashes, press it to spot a Hardwired shot and collect lit items. It is available during Hardwired or eligible single-ball qualification, not freely during multiball or Flashing shots build the jackpot. Direct hits to all four physical features light the scoop.. Each complete three-item column also awards one Coffin.
- Start the chosen multiball and repeat the blue-arrow shot to collect items. Use the extra balls for Coffin captive-ball hits.
- Complete the four pick targets to light Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring.. Shoot Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. to start 20 seconds of 2x scoring.
Snake timed lock scoring and timing
- Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. timed lock: The Shows Snake shot on the Full Metallica Remastered Premium playfield photographed from directly above. Snake timed lock: The Snake shot locks one ball. locks one ball. The first Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. lock in that multiball also adds a ball and starts a short ball save.
- Complete the pick targets again while the ball is locked to reset the 2x timer to 20 seconds.
- Completing the picks alone does not start 2x or add a ball.
- Hit the Shows FUEL targets on the Full Metallica Remastered Premium playfield photographed from directly above. Target bar used to qualify the second live scoring multiplier. four times to light Dead End. Save the lit Dead End starts 20 seconds of 2x playfield. Another Dead End shot resets the timer to 20 seconds. for the Flashing shots build the jackpot. Direct hits to all four physical features light the scoop. cashout.
FUEL 2x scoring and timing
- Dead End starts 20 seconds of 2x playfield. Another Dead End shot resets the timer to 20 seconds.: Dead End starts 20 seconds of 2x playfield. Another Dead End shot resets the timer to 20 seconds.
- If Dead End starts Dead End starts 20 seconds of 2x playfield. Another Dead End shot resets the timer to 20 seconds. while Shows Snake on the Full Metallica Remastered Premium playfield photographed from directly above. Right-side shot used for the pick-target add-a-ball and 2x scoring. 2x is running, playfield scoring is 4x.
- For the first Flashing shots build the jackpot. Direct hits to all four physical features light the scoop., collect 12 of each item. Later modes require one more of each; follow the displayed totals. Return to single-ball play. Shoot the scoop; choose Every 25 switches scores a jackpot and advances one level. Complete 12 levels for the completion bonus. for the spinners or For Whom the Bell Tolls for the ramps.
Crank It Up and Fade to Black rules
- Flashing shots build the jackpot. Direct hits to all four physical features light the scoop.: Flashing shots build the jackpot. Direct hits to all four physical features light the scoop.
- At the scoop, choose Collect to score the jackpot and end the song. Continue keeps the song active.
- The song timer also ends the mode. Active side modes continue. New side modes cannot start.
- Every 25 switches scores a jackpot and advances one level. Complete 12 levels for the completion bonus.: Every 25 switches scores a jackpot and advances one level. Complete 12 levels for the completion bonus.
- Solid shots add one switch and build the flashing-shot bonus. Flashing shots add more switch progress.
- During Flashing shots build the jackpot. Direct hits to all four physical features light the scoop., hit all four physical item features to light the cashout. Shoot Dead End to start Dead End starts 20 seconds of 2x playfield. Another Dead End shot resets the timer to 20 seconds., then shoot the scoop and choose Collect.
Builds toward: Blackened, End of the Line, and The Unforgiven
- Start all four main multiballs to collect the four band members. Any member level qualifies.
- After all four members are collected and play returns to one ball, shoot the lit scoop to start Blackened Multiball.
- Play all four Flashing shots build the jackpot. Direct hits to all four physical features light the scoop. modes. Collect the next required set of Electric Chairs, Grave Markers, Snakes, and Coffins, then shoot the scoop to start End of the Line.
- Complete these milestones to collect UNFORGIVEN letters: max band members, completed Flashing shots build the jackpot. Direct hits to all four physical features light the scoop. modes, a Blackened Super Jackpot, 100 combos, all 14 setlist pairs, and 100M combined in FUEL, Lady Justice, and Seek & Destroy.
- When UNFORGIVEN is spelled and no other mode is running, The Unforgiven starts automatically.
Sources and references9 references9 source links and outbound references.
- Kineticist Metallica strategy, updated with the Remastered changes
- Pinball Rulesheets — Metallica Remastered
- Kineticist: Metallica Remastered tutorial
- Pinball Cards: Metallica Remastered
- Metallica Remastered current-code history
- Metallica Tutorial
- PAPA Metallica tutorial
- Post pass technique reference
- Backhand technique reference