Quartette / Four Stars pinball rules and strategy
Strategy summary
The goal
Fill the four trap holes and hit the numbered side bumpers to light replay awards at the center rollover between the inner flippers.
Fill the trap holes: Shoot into the four holes in a vertical row near the center of the upper playfield. Each retains a ball, scores 500,000, lights a pop bumper for one-point scoring and increases Bonus. Filling all four awards one replay and lights Special.
Complete the numbers: Hit all eight numbered side bumpers, marked 1–8 along the edges of the playfield. You can complete them in any order. Completing the set lights Special at the bottom center rollover.
Collect at the center rollover: Roll over the switch between the inner flippers for 100,000 per lit Bonus lamp. Lit Special adds one replay. Filling all four trap holes and completing 1–8 lights Extra Special at the same rollover for five replays.
Light the red buttons: Pass through either bottom side rollover, between an outer flipper and its inner neighbor, to light the red button above it. Roll over that lit red button for 50,000 points.
Need to know
- Two score scales
- The game tracks points separately from the hundred-thousands score; the fitted card determines replay thresholds for each.
- Lit pop bumpers
- Each lit pop bumper at the top scores one point; filling a Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. hole lights the corresponding bumper.
- Five balls
- Both games use five balls; the trap holes retain collected balls for the rest of the game.