Red & Ted's Road Show pinball rules and strategy
The Strategy
Red and Ted's Road Show moves west through city modes, while spinner shots and left-left-right ramp combos add miles and raise Bonus X. Choose Miami first, start it at the City Event saucer, then keep selecting cities farther west and protect Fun With Bonus from a tilt.
The goal
Choose Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode. before the first city. Shoot the spinner, and hit standups to raise the value of each switch during Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.. Between cities, use the spinner and left-left-right ramp combos for miles and Bonus X. Keep traveling west for Super Payday, and avoid tilting away It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X..
Before starting the first city, hit an orange standup or bumper to select Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode. instead of New York.
Shoot the City Event saucer to start Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.. Shoot the left spinner during Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.. Bumper and standup hits raise its switch value by 100,000, up to 3 million.
- Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.: Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.
After Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode., shoot the spinner and ramps until The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups. lights. The usual requirement is 400 miles, but it is adjustable.
Shoot the left ramp, repeat it when the return stays safe, then shoot the right ramp. The two completed ramp combos raise Bonus X twice.
- The right ramp changes its diverter toward the small upper flipper and lights the Wheel.: The right ramp changes its diverter toward the small upper flipper and lights the Wheel.
Hold the small upper flipper during the The right ramp changes its diverter toward the small upper flipper and lights the Wheel. feed, let the ball settle, then release and shoot the Blast hole.
After a left loop or right-ramp The right ramp changes its diverter toward the small upper flipper and lights the Wheel., shoot the Blast hole to collect After a left loop or right-ramp Bridge Out, shoot the Blast hole for 5,000,000 the first time, 10,000,000 the second, then 15,000,000.. If The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups. is lit, the same shot begins the selected city.
- After a left loop or right-ramp Bridge Out, shoot the Blast hole for 5,000,000 the first time, 10,000,000 the second, then 15,000,000.: After a left loop or right-ramp The right ramp changes its diverter toward the small upper flipper and lights the Wheel., shoot the Blast hole for 5,000,000 the first time, 10,000,000 the second, then 15,000,000.
- The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups.: The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups.
During Ohio, shoot the left and right ramps. During Denver, repeat the left ramp.
During Nashville, shoot the radio targets. During Kansas City, shoot through the left spinner into the shelter.
When two cities are available, hit the bumper or standup color for the city farther left on the map to reach the West Coast sooner.
Keep using safe ramp combos to raise Bonus X toward 6x before a large It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X. payout.
- It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X.: It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X.
Avoid a late tilt; a tilt erases the entire It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X. payout.
Need to know
- City modes
- Shoot the spinner and ramps for 400 travel miles, select a city with the colored bumpers or standups, then shoot the City Event saucer or Blast hole.
- Bridge Out
- A left-ramp repeat followed by the right-ramp The right ramp changes its diverter toward the small upper flipper and lights the Wheel. can add two Bonus X advances and feed the small upper flipper.
- Regular Multiball
- Hit Ted's bulldozer through Friday, lock twice at Bob's Bunker, then shoot Ted's open mouth for alternating head jackpots.
Spinner and ramp shots add travel miles in Red and Ted's Road Show, while a left-left-right ramp sequence raises Bonus X twice. Build miles until Start City lights, usually at 400 miles depending on settings. Start the selected city, and choose the farther-west option when two cities are available. Reach a West Coast city, lock two balls during its timer, and use Super Payday to collect earlier city bonuses.
The goal
Choose Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode. before the first city.Shoot the spinner, and hit standups to raise the value of each switch during Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode..Between cities, use the spinner and left-left-right ramp combos for miles and Bonus X.Keep traveling west for Super Payday, and avoid tilting away It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X..
- Before starting the first city, hit an orange standup or bumper to select Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode. instead of New York.
- Shoot the City Event saucer to start Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.. Shoot the left spinner during Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.. Bumper and standup hits raise its switch value by 100,000, up to 3 million.
Miami scoring and timing
- Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.: Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode.
- After Every switch begins at 1,000,000. Each bumper or standup hit raises the switch value by 100,000, up to 3 million, during the 20-second mode., shoot the spinner and ramps until The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups. lights. The usual requirement is 400 miles, but it is adjustable.
- Shoot the left ramp, repeat it when the return stays safe, then shoot the right ramp. The two completed ramp combos raise Bonus X twice.
Bridge Out rule details
- The right ramp changes its diverter toward the small upper flipper and lights the Wheel.: The right ramp changes its diverter toward the small upper flipper and lights the Wheel.
- Hold the small upper flipper during the The right ramp changes its diverter toward the small upper flipper and lights the Wheel. feed, let the ball settle, then release and shoot the Blast hole.
- After a left loop or right-ramp The right ramp changes its diverter toward the small upper flipper and lights the Wheel., shoot the Blast hole to collect After a left loop or right-ramp Bridge Out, shoot the Blast hole for 5,000,000 the first time, 10,000,000 the second, then 15,000,000.. If The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups. is lit, the same shot begins the selected city.
Super Blast and Start City rules
- After a left loop or right-ramp Bridge Out, shoot the Blast hole for 5,000,000 the first time, 10,000,000 the second, then 15,000,000.: After a left loop or right-ramp The right ramp changes its diverter toward the small upper flipper and lights the Wheel., shoot the Blast hole for 5,000,000 the first time, 10,000,000 the second, then 15,000,000.
- The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups.: The normal 400 travel miles light the Blast hole for the city selected by the colored bumpers and standups.
- During Ohio, shoot the left and right ramps. During Denver, repeat the left ramp.
- During Nashville, shoot the radio targets. During Kansas City, shoot through the left spinner into the shelter.
- When two cities are available, hit the bumper or standup color for the city farther left on the map to reach the West Coast sooner.
- Keep using safe ramp combos to raise Bonus X toward 6x before a large It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X. payout.
Fun With Bonus scoring details
- It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X.: It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X.
- Avoid a late tilt; a tilt erases the entire It adds 2,000,000 per city, 1,000 per mile this ball, 200,000 per Blast, and 10,000,000 per matching city souvenir before Bonus X. payout.
Builds toward: Super Payday
- Travel through the city map toward Seattle, Los Angeles, or San Francisco.
- Start one of those West Coast city modes.
- Shoot the left spinner to lock one ball in Bob's Bunker.
- Before the city timer ends, lock a second ball in Bob's Bunker, the City Event saucer, or the Blast hole.
- During Super Payday, shoot ramps and loops to collect the Payday Bonuses from earlier cities.
- Continue until every available city bonus has been collected.