Rick and Morty pinball rules and strategy

The Strategy

Rick and Morty adds Gromflomite Battle Multiball's ball-save time to a running Adventure, while Meeseeks multiplies individual shots. Shoot either ramp to light the first Adventure at the center scoop (later Adventures require both ramps), then shoot the scoop to start the lit Adventure. Hit the Flooble Crank, lock a ball at either side of Danesi Lock 2.0, and repeat with the remaining side; after two locks, the center scoop starts Multiball.

The goal

Use the ramps and center scoop for the lit Adventure, the Flooble Crank and both sides of Danesi Lock 2.0 for Gromflomite Battle Multiball, or play the Adventure by itself.

  1. How to start a mode

    Shoot either ramp to light the first Adventure at the center scoop; later Adventures require both ramps. Shoot the center scoop to start the lit Adventure.

    Recommended mode: The lit Adventure

    Normal Adventure starts do not offer a choice; the Adventure selector appears only after nine Adventures.

    How to play it

    Follow the lit Adventure's required shots. Every Adventure except Pickle Rick starts at the center scoop; Pickle Rick starts at either garage entrance.

  2. Start Gromflomite Battle Multiball

    Hit the Flooble Crank to light a lock, then shoot either side of Danesi Lock 2.0 to collect it. Repeat for the second lock. Shoot the center scoop to start the Adventure, then return to the scoop to start Gromflomite Battle Multiball.

Alternative route: Adventure only

Use this to learn the Adventure system before adding Gromflomite Battle Multiball.

  1. Shoot the ramps to qualify an Adventure, then shoot the center scoop to start it. Use its opening ball save to learn and complete the required shots.
Need to know
Adventures
The first Adventure needs either ramp, later Adventures need both, and the center scoop starts every Adventure except Pickle Rick.
Gromflomite Battle Multiball
A Flooble Crank hit lights a lock; lock two balls, then shoot the center scoop to start multiball.
Stacked ball save
Starting an Adventure with Gromflomite combines their ball-save time and lets multiball shots advance the Adventure.
Sources and references5 source links and outbound references.
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