Scooby-Doo pinball rules and strategy

The Strategy

Scooby-Doo starts Cases from white investigation shots and the Mystery Machine, while Scooby Snacks prepare the apron locks for Scooby Snack Multiball. Choose Velma before plunging, collect three white investigation shots for the first Case, then shoot the Mystery Machine to start it. For Scooby Snack Multiball, collect four Snacks and lock a ball through the left VUK, then collect five Snacks and lock the second ball through the upper playfield's middle orbit.

The goal

Choose Velma for easier Case starts. Use white investigation shots and the Mystery Machine for a Case, or use Scooby Snacks and the two apron locks for Scooby Snack Multiball.

  1. How to start a mode

    Choose Velma for easier Case starts. Shoot the flashing fingerprint shots until a Case lights, use the left spinner to cycle the selection and the Launch button to lock it, then shoot the Mystery Machine to start the Case.

    Recommended mode: The selected Case

    Velma reduces the work needed to start Cases.

    How to play it

    Shoot the lit clue arrows until the magnifying-glass count fills. Shoot any optional lit Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. shots, then return to the Mystery Machine before the timer ends to unmask the villain.

  2. Start Mystery Machine Multiball

    Rip either spinner until a lock lights at the Mystery Machine, then shoot the Mystery Machine to lock a ball. Repeat for three locks; the third lock starts Mystery Machine Multiball.

Alternative route: Scooby Snack Multiball

This two-ball Multiball can run with Cases and every other feature.

  1. Clear either drop-target bank to light three Scooby Snacks. Shoot the lit character-orbit and spinner Snack shots. After four Snacks, shoot the exposed left VUK behind the drop banks for the first apron lock.
  2. Collect five more Snacks, reach the upper playfield, and shoot its middle orbit for the second apron lock. The second lock starts Scooby Snack Multiball.
Need to know
Scooby Snacks
Drop-bank completions light Snacks that advance Bravery, Scooby Snack Multiball, Mystery Machine progress, Bonus X, and end-of-ball bonus.
Cases
Collect the required white investigation shots, start the Case at the Mystery Machine, collect clues, make Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. shots, then return to the Mystery Machine to unmask the villain.
Scooby Snack Multiball
Collect enough Snacks, lock one ball in each apron, then shoot lit Snacks for jackpots and an apron lock for a Super Jackpot and relight.

Machine setup

  • Test the Mystery Machine, both spinners, both apron locks, the left VUK, and the upper playfield's middle orbit.
Sources and references8 source links and outbound references.
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Playbooks

Scooby-Doo playfield

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