Slugfest pinball rules and strategy

Strategy summary

The goal

Use the Home Run traps to light scoring bumpers and the bottom Special lane. Completing numbers 1–8 lights all five lanes for replays.

  1. Home Run traps: Put the ball into one of the three center holes to score a Home Run. The top hole lights the left thumper, the middle hole lights the upper center thumper, and the bottom hole lights the right thumper.

  2. Batting Average: Hit a lit thumper bumper for 10 Batting Average points. Roll over one of the three buttons below the Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. holes while lit for one point.

  3. Bottom Special: Fill the three center holes, numbered 6, 7 and 8, to light the bottom center lane. Roll through that lit lane to collect one replay.

  4. All-lane Special: Roll over numbers 1–5 and fill Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. holes 6–8 to complete numbers 1–8. Completion awards one replay and lights all five lanes. Roll through any lit lane to collect another replay.

Need to know
Installed score awards
The photographed cards award one replay at 40 runs and a separate replay at a Batting Average of 250. Higher thresholds on those cards award more replays.
Animated baseball
The backbox has three-dimensional players that run the bases. The guide follows the Williams 1952 machine, not later games named Slugfest.
Sources and references2 source links and outbound references.
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