Space Mission / Space Odyssey pinball rules and strategy
The Strategy
Space Mission and Space Odyssey advance a swinging-target award through top play, then use a lit side saucer for Double Bonus. Complete both lights for one A-B-C letter, enter the lit saucer, and use the spinner only when its high-value state has a controlled right-flipper setup.
The goal
Keep the ball up top to advance bonus and the swinging-target value, collect a lit side saucer for One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier., then use only controlled lit-spinner feeds.
Plunge for a lit swinging-target collect lane. Use the top-right sling only when it can change the lane state safely.
Return the ball to the upper playfield. Advance bonus and collect the swinging-target value.
- A hit or a lit top-lane collect moves the displayed value one position. The cycle controls letter progress and the spinner light.: A hit or a lit top-lane collect moves the displayed value one position. The cycle controls letter progress and the spinner light.
- Read the swinging-target position and spinner lamp because their state passes from player to player.
Complete both lamps for one A-B-C letter. This lights the side saucers for One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier..
Let the ball enter a lit side saucer, or shoot the saucer when the backstop makes the feed reliable.
- One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier.: One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier.
When the spinner is lit, let the ball roll slowly down the right flipper. Shoot the left spinner.
After One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier. is active, continue the upper route and swinging-target collects until the ball ends.
Alternative route: Raised-flipper upkicker control
Use this when direct spinner and side-saucer shots are unsafe.
- Hold the receiving flipper up as the ball approaches a lower side saucer.
- Let the ball enter the upkicker without a full flip.
- Prepare for the kick toward the center target or opposite flipper.
- Use the return to send the ball back to the upper playfield.
Need to know
- Swinging target
- Each direct or lit-lane collect advances its displayed award through A, B, C, and 5,000-point states.
- Double Bonus
- Complete both lights for one A-B-C letter, then enter a lit side saucer to activate One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier..
- Lit spinner
- Two 5,000-point positions in the A hit or a lit top-lane collect moves the displayed value one position. The cycle controls letter progress and the spinner light. light the left spinner for high per-spin value.
In Space Mission and Space Odyssey, hitting the swinging target or its lit top lanes advances the target value and completes the two lamps for A, B, or C. Completing both lamps for one letter lights the side saucers for Double Bonus. The same target-value cycle lights the spinner at two positions, so repeat it only from a controlled right-flipper feed.
The goal
Keep the ball up top to advance bonus and the swinging-target value, collect a lit side saucer for One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier., then use only controlled lit-spinner feeds.
- Plunge for a lit swinging-target collect lane. Use the top-right sling only when it can change the lane state safely.
- Return the ball to the upper playfield. Advance bonus and collect the swinging-target value.
Swinging-target cycle setup and scoring
- A hit or a lit top-lane collect moves the displayed value one position. The cycle controls letter progress and the spinner light.: A hit or a lit top-lane collect moves the displayed value one position. The cycle controls letter progress and the spinner light.
- Read the swinging-target position and spinner lamp because their state passes from player to player.
- Complete both lamps for one A-B-C letter. This lights the side saucers for One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier..
- Let the ball enter a lit side saucer, or shoot the saucer when the backstop makes the feed reliable.
Double Bonus scoring details
- One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier.: One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier.
- When the spinner is lit, let the ball roll slowly down the right flipper. Shoot the left spinner.
- After One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier. is active, continue the upper route and swinging-target collects until the ball ends.
Builds toward: Double Bonus and repeated target collects
- Advance the swinging target until both lamps for one A-B-C letter are complete.
- Enter a lit side saucer to activate One completed A-B-C letter pair lights the lower side saucers. A lit saucer activates the end-of-ball multiplier..
- Continue upper-playfield bonus and target-value progress.
- Use each lit-spinner state only when its right-flipper setup is controlled.