Stranger Things pinball rules and strategy
The Strategy
Stranger Things starts a Chapter after three shots to the same major orbit or ramp. For the first Telekinesis Multiball, complete both LIGHT LOCK targets once, then shoot the left ramp for all three locks; the third lock starts Multiball. During Multiball, shoot five flashing blue Jackpots, then shoot the left saucer for the Super Jackpot. Burn It Back progress can light 2x scoring at the saucer (seven loops on default settings); shoot the lit saucer to start 60 seconds of 2x playfield scoring.
The goal
Use three shots to one orbit or ramp for a The third shot to one major orbit or ramp starts a timed story mode., LIGHT LOCK and the left ramp for Telekinesis, and The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops. for 2x.
How to start a mode
During single-ball play, shoot the same major orbit or ramp three times to start its The third shot to one major orbit or ramp starts a timed story mode..
Recommended mode: The Chapter on your safest major shot
Choose the left orbit or left ramp for Season 1, or the right ramp or right orbit for Season 2, based on the safer repeatable shot.
How to play it
Make the flashing The third shot to one major orbit or ramp starts a timed story mode. shots. Complete the The third shot to one major orbit or ramp starts a timed story mode. to earn a Adds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode. and raise later wizard-mode value.
Start Telekinesis Multiball
Hit both LIGHT LOCK targets at the left ramp, then shoot the left ramp for all three locks. The third lock starts Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot..
Start 2x playfield scoring
Shoot The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops. until 2x is ready, then shoot the saucer to start 2x playfield scoring.
Alternative route: Demodog Attack
Use this when DEMODOG letters arrive before a The third shot to one major orbit or ramp starts a timed story mode. is ready.
- Spell D-E-M-O-D-O-G, then shoot the left standup lane to start A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits..
Need to know
- Chapters and Telekinesis
- A The third shot to one major orbit or ramp starts a timed story mode. started before Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot. continues during it. A new The third shot to one major orbit or ramp starts a timed story mode. cannot start after Telekinesis begins.
- Upside Down exception
- The third shot to one major orbit or ramp starts a timed story mode. and Telekinesis starts remain available during Upside Down 1, but both are blocked during Upside Down 2.
Sources and references11 references11 source links and outbound references.
- PinballCards
- Pinball Rulesheets
- System-J Stranger Things tournament tactics
- Kineticist Stranger Things rules overview
- South Carolina Pinball rules and strategy tutorial
- Current Stranger Things code list
- Nico Wicke at Bulls&Balls Okayest Weekend 2022 5-Strike
- Andrei Massenkoff and Nic Stein at California NACS 2023
- Return-lane cycling technique reference
- Physical caution reference
- Physical caution reference