Stranger Things starts a Chapter after three shots to the same major orbit or ramp. For the first Telekinesis Multiball, complete both LIGHT LOCK targets once, then shoot the left ramp for all three locks; the third lock starts Multiball. During Multiball, shoot five flashing blue Jackpots, then shoot the left saucer for the Super Jackpot. Burn It Back progress can light 2x scoring at the saucer (seven loops on default settings); shoot the lit saucer to start 60 seconds of 2x playfield scoring.
The goal
Use three shots to one orbit or ramp for a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode., LIGHT LOCK and the left ramp for Telekinesis, and The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops. for 2x.
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How to start a mode
During single-ball play, shoot the same major orbit or ramp three times to start its The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode.. Before two Chapters have been played, the left standup lane can also spot progress toward the closest The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode.. If A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits. is lit there, it starts instead; start the The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. first when preparing that stack.
Recommended mode: The Chapter on your safest major shot
Choose the left orbit or left ramp for Season 1, or the right ramp or right orbit for Season 2, based on the safer repeatable shot.
How to play it
Make the flashing The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. shots. Complete the The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. to earn a Adds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.DrawingAdds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode. and raise later wizard-mode value.
Start Telekinesis Multiball
Hit both LIGHT LOCK targets at the left ramp, then shoot the left ramp for all three locks. The third lock starts Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot..
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Start 2x playfield scoring
Shoot The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops. until 2x is ready, then shoot the saucer to start 2x playfield scoring.
Alternative route: Demodog Attack
Use this when DEMODOG letters arrive before a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. is ready.
▶Spell D-E-M-O-D-O-G, then shoot the left standup lane to start A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits..
Need to know
Chapters and Telekinesis
A The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. started before Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot. continues during it. A new The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. cannot start after Telekinesis begins.
Upside Down exception
The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. and Telekinesis starts remain available during Upside Down 1, but both are blocked during Upside Down 2.
Stranger Things allows a Chapter and Demodog Attack that start before Telekinesis Multiball to continue during it. Repeat one major orbit or ramp three times to start a Chapter. While it runs, spell D-E-M-O-D-O-G and shoot the left standup lane to start Demodog Attack. Complete both LIGHT LOCK targets once, then shoot the left ramp for all three locks so the third starts Telekinesis Multiball. During Multiball, shoot five flashing blue Jackpots and the left-saucer Super Jackpot. When Burn It Back lights 2x at the saucer, collect it before the Super for 60 seconds of 2x playfield scoring.
The goal
Start a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode., begin A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits. inside it, then start Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot. and use the extra balls to finish the running features.
Plunge for the flashing center drop when Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. progress matters; take the saucer Super Skill Shot when immediate points matter more. During initial ball save, hit both LIGHT LOCK targets at the left ramp.Skill Shot, Demogorgon, and First Telekinesis attempt rules
Skill Shot: The flashing drop scores 5,000,000, and every physical drop it knocks down advances the first Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. word. The saucer Super Skill Shot scores 10,000,000 but leaves the drop bank intact.
Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature.: Complete the center-drop word, then shoot through the lowered bank to start its feature.
One completion of both green targets lights all three locks.First Telekinesis attemptOne completion of both green targets lights all three locks.: One completion of both green targets lights all three locks.
Later attempts need more target completions for each lock.
The center drops also advance Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. and two DEMODOG letters, but direct hits can be dangerous.
Shoot one major orbit or ramp three times to start a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode.. Complete the flashing The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. shots.Chapter and Drawing rules
The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode.: The third shot to one major orbit or ramp starts a timed story mode.
The left orbit and left ramp start Season 1. The right ramp and right orbit start Season 2.
Complete a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. for one Adds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.DrawingAdds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.. A special completion condition can award a second Adds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.DrawingAdds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode..
Adds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.DrawingAdds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.: Adds 2,000,000 to end-of-ball bonus and 10,000,000 to the opening jackpot of each wizard mode.
Before two Chapters have been played, the left standup lane also spots progress toward the The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. closest to starting. A lit A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits. takes priority at that lane and starts instead.
While the The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. runs, spell DEMODOG. Shoot the left standup lane to start A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits..Demodog Attack timing details
A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.: A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.
A The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. cannot start during A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.. A The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. that started first continues with it.
Telekinesis can progress and start during A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits..
Shoot the left ramp for all three locks. The third lock starts three-ball Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot..Telekinesis Multiball scoring and timing
Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.: Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.
Lock one ball at the left ramp for 20 seconds to make the Super 2x.ProLock one ball at the left ramp for 20 seconds to make the Super 2x.: Lock one ball at the left ramp for 20 seconds to make the Super 2x.
Lock one or two balls on the magnet to make the Super 2x or 3x.Premium or LELock one or two balls on the magnet to make the Super 2x or 3x.: Lock one or two balls on the magnet to make the Super 2x or 3x.
A Super Jackpot solidly completes the Telekinesis objective and awards one to three Drawings.
The feature ends when one ball remains.
During Telekinesis, prioritize five blue jackpots and the Super Jackpot. Finish dangerous The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. or Demodog shots only when they overlap or the Super is not ready. Then collect a qualified mystery for add-a-ball.Multiball mystery timing details
Complete the return lanes to light mystery at the left standup lane. The first qualified mystery during multiball adds a ball when normal ball save is off.Multiball mysteryComplete the return lanes to light mystery at the left standup lane. The first qualified mystery during multiball adds a ball when normal ball save is off.: Complete the return lanes to light mystery at the left standup lane. The first qualified mystery during multiball adds a ball when normal ball save is off.
Mystery can also add time to a timed mode.
If 2x is close, shoot The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.. Collect lit 2x at the saucer before the Super Jackpot or another valuable stack.Burn It Back, Spell of Protection, and 2x Scoring rules
The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.: The right inner loop stores survival and scoring awards. Default milestones include A stored save for a left-outlane drain.Spell of ProtectionA stored save for a left-outlane drain. at three loops and 2x at seven loops.
A stored save for a left-outlane drain.Spell of ProtectionA stored save for a left-outlane drain.: A stored save for a left-outlane drain.
A stored saucer award that starts 60 seconds of double playfield scoring.2x ScoringA stored saucer award that starts 60 seconds of double playfield scoring.: A stored saucer award that starts 60 seconds of double playfield scoring.
Operator settings can change the milestones.
Cycle the return-lane lights with the flippers. Complete even sets to raise Bonus X, up to 5x.Cycle the return-lane lights with the flippers.
End-of-ball bonus carries across balls. It includes objective starts, Drawings, and 10% of The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. scoring from the current ball.
A tilt loses the current end-of-ball bonus count.
Top-player proof
At California NACS 2023, Andrei Massenkoff and Nic Stein opened with a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode. and Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.; Massenkoff used 2x for Jackpots, while Stein continued toward Total Isolation.
At DFW Carpool PinMasters 2025, Thomas Shipman used Telekinesis, its add-a-ball, and carried bonus; Hadi Seyed-Ali started Monster Hunting first and used Multiball on its dangerous targets.
↪Fallback: Bonus and safe feeds
Use this when center drops, the right ramp, or the mystery eject are not safe.
Loop the safer left ramp or left orbit. Use the returns to complete the inlanes.
Use flipper lane change before each inlane feed and complete the lit inlanes until Bonus X reaches 5x.
Make a five-way combo with safe ramps, the left orbit, and The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.. This adds 10,000,000 to carried bonus.
Take A stored save for a left-outlane drain.Spell of ProtectionA stored save for a left-outlane drain. when The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops. reaches its lit milestone.
Return to Telekinesis only after the left-ramp feed is controlled.
↔Alternative: Four-feature stack
Use this only when the Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. mouth shot is reliable and the raised ramp does not block needed shots.
Start a Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. single-ball mode, then a The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode.. The reverse order also works.
Start A 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits.Demodog AttackA 40-second mode. The first mode, Break Out, needs 15 lit DEMODOG-target hits. after the The third shot to one major orbit or ramp starts a timed story mode.ChapterThe third shot to one major orbit or ramp starts a timed story mode..
Start Shoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot.Telekinesis MultiballShoot five flashing blue jackpots. Then shoot the left saucer for the 6,000,000 Super Jackpot. last.
Kill the Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. early so the raised ramp stops blocking mystery and The right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops.Burn It BackThe right inner loop stores survival and scoring awards. Default milestones include Spell of Protection at three loops and 2x at seven loops..
◆Builds toward: Final Showdown
Make a five-way combo.
Complete Send It Back and Light the Fire through all 12 Chapters.
Play all three Demodog Attacks and all five Complete the center-drop word, then shoot through the lowered bank to start its feature.DemogorgonComplete the center-drop word, then shoot through the lowered bank to start its feature. modes.
Collect a Telekinesis Super Jackpot.
When all six center objectives are solid, shoot the left ramp to start Final Showdown.
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Pro / Premium differences
Telekinesis Super multiplierPro: Lock one virtual ball at the left ramp for 20 seconds to make the Super Jackpot 2x.Premium / LE: Lock one or two balls on the Telekinesis magnet to make the Super Jackpot 2x or 3x.
Sources and references11 references11 source links and outbound references.