Super Orbit pinball rules and strategy
The Strategy
Super Orbit turns spinner and bumper hits into a ten-lamp Orbit bonus that the upper-right rollunder collects and resets. Repeat the right spinner, collect before the ball drains, and attempt the vari-target for Double Bonus only after its deepest return is proven safe.
The goal
Repeat the right spinner to build Orbit bonus, collect it at the upper-right rollunder, and add Double Bonus only after a safe level-six vari-target test.
Plunge the center top lane for one bonus advance. Keep the flippers ready for a direct center return.
Shoot the right spinner to advance the Orbit lamps and feed the upper Lit bumpers score more and advance Orbit lamps faster on standard three-ball settings..
- Orbit lamps: A complete ten-lamp revolution adds one 10,000 bonus unit. Base bonus can reach 190,000.
- Lit bumpers score more and advance Orbit lamps faster on standard three-ball settings.: Lit Lit bumpers score more and advance Orbit lamps faster on standard three-ball settings. score more and advance Orbit lamps faster on standard three-ball settings.
Guide the ball through the upper-right rollunder when the route appears. This collects and resets the built bonus.
Use the free plunge to restart the spinner and bumper build.
Test the vari-target only when a deep hit returns to the left flipper. Reach level six to light Double Bonus.
- Vari-target: Each deeper level adds more bonus. Level six lights Double Bonus and can also collect a lit Special.
When Double Bonus is active, continue spinner and rollunder cycles. Do not force another target hit solely for value.
Alternative route: Spinner and bumper build
Use this when the vari-target rebound is unsafe or the flippers cannot reach level six.
- Repeat the right spinner.
- Use lit bumper action to move the Orbit lamps.
- Guide the ball through the upper-right rollunder to collect bonus.
- Use the next plunge to begin another cycle.
Need to know
- Orbit lamps
- Spinner spins, Lit bumpers score more and advance Orbit lamps faster on standard three-ball settings., and selected targets advance the ten-lamp ring, whose completion adds 10,000 bonus.
- Bonus collect
- The upper-right rollunder collects and resets the built bonus, then gives a new plunge.
- Vari-target
- Deeper hits score and advance more bonus, and a level-six hit lights Double Bonus.