Supersonic pinball rules and strategy

The Strategy

In Supersonic, plunge top lane 2 to light the spinner and open the right-outlane gate. Repeat the spinner from the left flipper for 1,000 per spin, and use each return to collect lane 2 again. Let the upper-right saucer collect naturally until Bonus X reaches 5x.

The goal

Plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. to light the spinner and open the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.. Repeat the spinner for 1,000 per spin. Let the bumpers feed the saucer for 5x, then protect the 145,000 bonus.

  1. Plunge the center lane 2. The top lanes read 1-4-2-5-3 from left to right.

    • Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.: Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.
    • A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.: A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.
  2. From the left flipper, shoot the spinner with full power. Repeat it for 1,000 per spin while lit.

    • Spinner: Scores 100 per spin when unlit and 1,000 when lit.
    • Shoot it even when unlit. A completed shot returns the ball to the top for another chance at Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target..
  3. When the ball reaches the right flipper, Give a descending ball the lightest possible flipper tap so it travels directly and gently to the opposite flipper. to the left. Do not replace the spinner route with low-value standups.

  4. Let bumper action feed the upper-right saucer. If its kickout is controlled, Time the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle. and repeat it until Bonus X reaches 5x.

    • Bonus X saucer: Each collect advances 2x, 3x, then 5x. There is no 4x step.
    • Do not force the saucer when the spinner is strong. Incidental saucer entries are enough for the main plan.
  5. Repeat the spinner and upper-playfield trips until base bonus reaches 29,000. Protect the 5x collect at the drain.

    • 29,000 at 5x, or 145,000.: 29,000 at 5x, or 145,000.
  6. If the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner. saves a ball, plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. again. This relights the gate and spinner before you resume the loop.

Alternative route: Spinner without 5x

Use this when the saucer kickout is dangerous or the upper saucer does not collect cleanly.

  1. Ignore the saucer. Keep the ball on the left flipper.
  2. Repeat the lit spinner for 1,000 per spin.
  3. Use each top return to relight Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. and advance bonus.
  4. Accept the lower Bonus X rather than risking the saucer.
Need to know
Main route
Plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. to light the spinner and open the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner..
Long goal
Keep Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target., the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner., and the spinner lit.
Safer fallback
Spinner without 5x: Use this when the saucer kickout is dangerous or the upper saucer does not collect cleanly.

Machine setup

  • Confirm Bally Supersonic, ball count, Bonus X, and award conversions.
  • Test lane 2, spinner, saucer kickout, gate, and chute feeds.
Sources and references7 source links and outbound references.
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Playbooks

Supersonic playfield

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