In Supersonic, plunge top lane 2 to light the spinner and open the right-outlane gate. Repeat the spinner from the left flipper for 1,000 per spin, and use each return to collect lane 2 again. Let the upper-right saucer collect naturally until Bonus X reaches 5x.
The goal
Plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. to light the spinner and open the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.. Repeat the spinner for 1,000 per spin. Let the bumpers feed the saucer for 5x, then protect the 145,000 bonus.
Plunge the center lane 2. The top lanes read 1-4-2-5-3 from left to right.
Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.: Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.
A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.: A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.
From the left flipper, shoot the spinner with full power. Repeat it for 1,000 per spin while lit.
Spinner: Scores 100 per spin when unlit and 1,000 when lit.
Shoot it even when unlit. A completed shot returns the ball to the top for another chance at Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target..
When the ball reaches the right flipper, Give a descending ball the lightest possible flipper tap so it travels directly and gently to the opposite flipper.Tap passGive a descending ball the lightest possible flipper tap so it travels directly and gently to the opposite flipper.Read the full Tap pass technique to the left. Do not replace the spinner route with low-value standups.
Let bumper action feed the upper-right saucer. If its kickout is controlled, Time the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Live catchTime the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Read the full Live catch technique and repeat it until Bonus X reaches 5x.
Bonus X saucer: Each collect advances 2x, 3x, then 5x. There is no 4x step.
Do not force the saucer when the spinner is strong. Incidental saucer entries are enough for the main plan.
Repeat the spinner and upper-playfield trips until base bonus reaches 29,000. Protect the 5x collect at the drain.
29,000 at 5x, or 145,000.Maximum end-of-ball bonus29,000 at 5x, or 145,000.: 29,000 at 5x, or 145,000.
If the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner. saves a ball, plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. again. This relights the gate and spinner before you resume the loop.
Alternative route: Spinner without 5x
Use this when the saucer kickout is dangerous or the upper saucer does not collect cleanly.
Ignore the saucer. Keep the ball on the left flipper.
Repeat the lit spinner for 1,000 per spin.
Use each top return to relight Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. and advance bonus.
Accept the lower Bonus X rather than risking the saucer.
Need to know
Main route
Plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. to light the spinner and open the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner..
Long goal
Keep Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target., the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner., and the spinner lit.
Safer fallback
Spinner without 5x: Use this when the saucer kickout is dangerous or the upper saucer does not collect cleanly.
In Supersonic, top lane 2 lights the spinner and opens the right-outlane gate, while the upper-right saucer raises Bonus X through 2x, 3x, and 5x. Repeat the lit spinner for 1,000 per spin and use its top return to relight lane 2. Take natural saucer entries, build 29,000 base bonus, and protect the 145,000 end-of-ball collect.
The goal
Plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. to light the spinner and open the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner..Repeat the spinner for 1,000 per spin.Let the bumpers feed the saucer for 5x, then protect the 145,000 bonus.
Plunge the center lane 2. The top lanes read 1-4-2-5-3 from left to right.Lane 2 and Right gate rules
Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.: Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.
A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.: A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.
From the left flipper, shoot the spinner with full power. Repeat it for 1,000 per spin while lit.Spinner scoring details
Spinner: Scores 100 per spin when unlit and 1,000 when lit.
Shoot it even when unlit. A completed shot returns the ball to the top for another chance at Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target..
When the ball reaches the right flipper, Give a descending ball the lightest possible flipper tap so it travels directly and gently to the opposite flipper.Tap passGive a descending ball the lightest possible flipper tap so it travels directly and gently to the opposite flipper.Read the full Tap pass technique to the left. Do not replace the spinner route with low-value standups.
Let bumper action feed the upper-right saucer. If its kickout is controlled, Time the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Live catchTime the end of a flipper stroke to meet the incoming ball and cancel its momentum into a cradle.Read the full Live catch technique and repeat it until Bonus X reaches 5x.Bonus X saucer scoring details
Bonus X saucer: Each collect advances 2x, 3x, then 5x. There is no 4x step.
Do not force the saucer when the spinner is strong. Incidental saucer entries are enough for the main plan.
Repeat the spinner and upper-playfield trips until base bonus reaches 29,000. Protect the 5x collect at the drain.Maximum end-of-ball bonus scoring details
29,000 at 5x, or 145,000.Maximum end-of-ball bonus29,000 at 5x, or 145,000.: 29,000 at 5x, or 145,000.
If the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner. saves a ball, plunge Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. again. This relights the gate and spinner before you resume the loop.
↪Fallback: Spinner without 5x
Use this when the saucer kickout is dangerous or the upper saucer does not collect cleanly.
Ignore the saucer. Keep the ball on the left flipper.
Repeat the lit spinner for 1,000 per spin.
Use each top return to relight Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. and advance bonus.
Accept the lower Bonus X rather than risking the saucer.
↔Alternative: Number-set awards
Use this only when Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target. is already collected and another number is safely available.
Complete 1-2-3-4-5 for 25,000.
The first set lights center stars for bonus; the second lights the left Jet Stream for bonus.
The third set lights 3,000 top lanes and a 3,000 drop-bank completion.
The fourth set lights 1,000 rollovers and an extra ball or its tournament conversion.
◆Builds toward: Lit-spinner loop and 145,000 bonus
Keep Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target.Lane 2Lights the spinner and opens the right-outlane gate. It is the only number that has no duplicate playfield target., the A right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner.Right gateA right-outlane ball returns to the shooter lane. Using the gate turns off both the gate and spinner., and the spinner lit.
Reach 5x through repeated upper-right saucer entries.
Repeat the spinner and upper-playfield trips until base bonus reaches 29,000. Drain without tilting.
Sources and references8 references8 source links and outbound references.