Teenage Mutant Ninja Turtles pinball rules and strategy

The Strategy

Teenage Mutant Ninja Turtles begins with a Turtle choice; choose Raphael because Start Episode is already lit at the Pizza Parlor. Hit the LAIR target four times quickly to light Training, then shoot the Pizza Parlor to start Pizza-O-Meter and lock the first ball. Complete LAIR again to light 2x at the center target, collect a second Pizza Parlor lock, then shoot the center target before the third Pizza Parlor shot starts Ninja Pizza Multiball. During Multiball, hit three yellow shots and one flashing colored Turtle shot to finish the Episode. Defeat six Foot Soldiers, shoot the upper loop for Mondo Jackpot, then shoot the LAIR lane for Jackpoto Grande.

The goal

Use Start Episode is lit on ball one. His skill shot is the left ramp. and the Pizza Parlor for an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle., three Pizza Parlor locks for multiball, and LAIR for The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs..

  1. Start an Episode

    Choose Start Episode is lit on ball one. His skill shot is the left ramp., shoot the left-ramp skill shot, then shoot the lit Pizza Parlor to start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..

    • Make the required yellow shots, then shoot any flashing colored Turtle shot to complete the Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..
  2. Start Ninja Pizza Multiball

    During single-ball play, shoot the Pizza Parlor three times. Each shot locks a ball, and the third lock starts Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.. Defeat six Foot Soldiers: the left ramp defeats three, the upper loop and center ramp defeat two each, and the Pizza Parlor and right ramp defeat one each. Shoot the upper loop for Mondo, then repeat it before the timer ends for Double and Triple Mondo. After the first Mondo, shoot LAIR under the left flipper for This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.. Repeat while multiball continues.

  3. Start 2x playfield scoring

    Complete LAIR once, start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. so LAIR can light again, then complete LAIR a second time. Hit the center target to start 2x playfield scoring.

Alternative route: Turtle Power

Use this when the right-ramp Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot. is safer than the Pizza Parlor.

  1. Shoot the right ramp four times to start Turtle Power. Collect four green jackpots, then shoot the upper loop for Mondo and repeat it before the timer ends for Double and Triple Mondo. After the first Mondo, shoot LAIR under the left flipper for This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande..
Need to know
Main route
Choose Start Episode is lit on ball one. His skill shot is the left ramp..
Long goal
Play four Episodes.
Pregame alternative
Before ball one, choose Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain. instead of Start Episode is lit on ball one. His skill shot is the left ramp. if you want the starting Battle Again benefit.

Machine setup

  • Check Standard, Competition, Cooperation, or Impossible Play settings and any Extra Ball conversion.
  • Test Pizza Parlor, LAIR, upper loop, ramps, and center target.
Sources and references8 source links and outbound references.
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Playbooks

Teenage Mutant Ninja Turtles playfield

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