Teenage Mutant Ninja Turtles pinball rules and strategy
The Strategy
Teenage Mutant Ninja Turtles begins with a Turtle choice; choose Raphael because Start Episode is already lit at the Pizza Parlor. Hit the LAIR target four times quickly to light Training, then shoot the Pizza Parlor to start Pizza-O-Meter and lock the first ball. Complete LAIR again to light 2x at the center target, collect a second Pizza Parlor lock, then shoot the center target before the third Pizza Parlor shot starts Ninja Pizza Multiball. During Multiball, hit three yellow shots and one flashing colored Turtle shot to finish the Episode. Defeat six Foot Soldiers, shoot the upper loop for Mondo Jackpot, then shoot the LAIR lane for Jackpoto Grande.
The goal
Use Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp. and the Pizza Parlor for an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle., three Pizza Parlor locks for multiball, and LAIR for The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs..
Start an Episode
Choose Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp., shoot the left-ramp skill shot, then shoot the lit Pizza Parlor to start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..
Make the required yellow shots, then shoot any flashing colored Turtle shot to complete the Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..
Start Ninja Pizza Multiball
During single-ball play, shoot the Pizza Parlor three times. Each shot locks a ball, and the third lock starts Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.Ninja Pizza MultiballLit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.. Defeat six Foot Soldiers: the left ramp defeats three, the upper loop and center ramp defeat two each, and the Pizza Parlor and right ramp defeat one each. Shoot the upper loop for Mondo, then repeat it before the timer ends for Double and Triple Mondo. After the first Mondo, shoot LAIR under the left flipper for This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.. Repeat while multiball continues.
Start 2x playfield scoring
Complete LAIR once, start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. so LAIR can light again, then complete LAIR a second time. Hit the center target to start 2x playfield scoring.
Alternative route: Turtle Power
Use this when the right-ramp Shoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.BackhandShoot a target on the same side as the active flipper, often from near the flipper base and behind the nearby slingshot.Read the full Backhand technique is safer than the Pizza Parlor.
Shoot the right ramp four times to start Turtle Power. Collect four green jackpots, then shoot the upper loop for Mondo and repeat it before the timer ends for Double and Triple Mondo. After the first Mondo, shoot LAIR under the left flipper for This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande..
Need to know
Main route
Choose Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp..
Long goal
Play four Episodes.
Pregame alternative
Before ball one, choose Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.MichelangeloBattle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain. instead of Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp. if you want the starting Battle Again benefit.
Teenage Mutant Ninja Turtles lets an Episode continue during Ninja Pizza Multiball, while two LAIR completions prepare timed 2x playfield scoring. Choose Raphael, hit the LAIR target four times quickly to light Training, then shoot the lit Pizza Parlor to start Pizza-O-Meter and lock the first ball. Complete LAIR again to light 2x at the center target, collect the second Pizza Parlor lock, shoot the center target to start 2x, then collect the third lock to start Ninja Pizza Multiball. Use Multiball to make Pizza-O-Meter's three yellow shots and one flashing colored Turtle shot. Defeat six Foot Soldiers, repeat the upper loop for Mondo Jackpots, and shoot the LAIR lane for Jackpoto Grande.
The goal
Choose Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp. for an immediately lit Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle., prepare The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. scoring while taking two Pizza Parlor locks, then start The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. before the third lock begins Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.Ninja Pizza MultiballLit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains..
Choose Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp. and shoot the left-ramp skill shot. Hit the LAIR target four times quickly to light Training.Raphael and LAIR rules
Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp.: Start Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. is lit on ball one. His skill shot is the left ramp.
LAIR: The first completion lights Training. Starting an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. re-enables LAIR so the next completion can light 2x playfield.
Before shooting the Pizza Parlor, use the X targets to select Pizza-O-Meter (Shredder’s chest insert). Shoot the lit Pizza Parlor to start Pizza-O-Meter and lock the first ball. Leave the Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. running while you prepare The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. and the remaining locks.Episode scoring details
Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.: Pizza-O-Meter is the shortest opening Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.. Completing Episodes raises later Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. scoring and builds toward Team-Up and Final Battle.
Hit the LAIR target four times quickly again to light The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. at the center target. Shoot the Pizza Parlor for the second lock.2x scoring and timing
The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.: The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.
Shoot the center target to start The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs., then shoot the Pizza Parlor for the third lock. The third lock starts Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.Ninja Pizza MultiballLit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains..
During Multiball, hit three yellow shots, then make one flashing colored Turtle shot to complete Pizza-O-Meter.
Defeat six Foot Soldiers. The left ramp defeats three. The upper loop and center ramp each defeat two. The Pizza Parlor and right ramp each defeat one.Ninja Pizza Multiball setup and scoring
Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.Ninja Pizza MultiballLit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.: Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.
Pizza toppings change this multiball. The display shows each active effect before the balls release. Do not force the dangerous Pizza targets only to change a topping.
Shoot the upper loop for Mondo Jackpot. Repeat the upper loop before its timer ends for Double Mondo and Triple Mondo.
After the first Mondo, shoot the LAIR lane under the left flipper for This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.. Repeat the Foot, Mondo, and LAIR cycle while two or more balls remain.Jackpoto Grande scoring details
This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.: This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande..
If the Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. is still active after multiball, finish its yellow shots and then make one flashing colored Turtle shot.
↪Fallback: Pregame alternative: Michelangelo
Before ball one, choose Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.MichelangeloBattle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain. instead of Start Episode is lit on ball one. His skill shot is the left ramp.RaphaelStart Episode is lit on ball one. His skill shot is the left ramp. if you want the starting Battle Again benefit.
Choose Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.MichelangeloBattle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.. Shoot the Pizza Parlor skill shot.Michelangelo scoring details
Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.MichelangeloBattle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.: Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.
At the October 2021 Flip Out final, Battle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain.MichelangeloBattle Again is lit on ball one and five Pizza Slices are awarded. Battle Again saves one lit outlane drain. was selected for this Battle Again safety before the The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. and multiball setup.
Shoot the left and right ramps once each. Shoot the Pizza Parlor to start an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle..
Continue to shoot the Pizza Parlor until three balls are locked and Ninja Pizza starts.
Defeat six Foot Soldiers. Collect Mondo jackpots at the upper loop and This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande. at LAIR.
↔Alternative: Donatello utility opening
Use this plan when you want Turtle Power immediately so you can prepare The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. before Lit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains.Ninja Pizza MultiballLit Foot shots qualify the upper-loop Mondo Jackpot. The multiball ends when only one ball remains..
Choose Donatello. For immediate Turtle Power without an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. stack, shoot the right ramp. Check the starting Pizza toppings; do not hit a Pizza target only to change them before you know their effects.
To stack an Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle., start 1-2-3 Foot through the inner left inlane. Shoot the right ramp, then the left ramp if needed; start the Pizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle.EpisodePizza-O-Meter is the shortest opening Episode. Completing Episodes raises later Episode scoring and builds toward Team-Up and Final Battle. at Pizza Parlor. After 1-2-3 Foot ends, shoot the right ramp for Turtle Power.
If Training is not lit, complete LAIR to light it first. Complete LAIR again to light The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs., then shoot the center target. Hit the center target again when safe to add time.
Shoot four green jackpots to light Mondo at the upper loop.
Repeat the upper loop for Double and Triple Mondo. After the first Mondo, shoot LAIR for This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande..
After Turtle Power, return to Pizza Parlor locks and carry the running The center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs.2xThe center target starts 30 seconds of 2x playfield. Center-target hits add 5 seconds while it runs. into Ninja Pizza when possible.
↔Alternative: Training and Neutrino Pizza Party▶
Use this plan when LAIR and the right ramp are repeatable.
Complete LAIR to light Training. Shoot the LAIR lane under the left flipper to start it.
Shoot the white shots. Each set starts at the right ramp. Hit the LAIR target to add 10 seconds.
Complete Training. The turtle gains one level, the rest of the game scores 10% more, and the next turtle perk turns on.
Once per game after completing Training, wait until other modes finish. Complete both X targets and shoot the lit left ramp before the opportunity expires. Hit red shots to build value, then the single blue shot to collect it and reset the timer.Neutrino Pizza Party scoring and timing
One blue shot is active at a time. Red shots increase the value of the blue shot. A blue collect resets the timer but keeps the increased value.Neutrino Pizza PartyOne blue shot is active at a time. Red shots increase the value of the blue shot. A blue collect resets the timer but keeps the increased value.: One blue shot is active at a time. Red shots increase the value of the blue shot. A blue collect resets the timer but keeps the increased value.
◆Builds toward: Team-Up, Final Battle, and Cowabunga
Play four Episodes, then shoot the lit left ramp to start Team-Up Multiball. Completed Episodes add its perks.
Play all eight Episodes, then shoot the lit left ramp to start Final Battle.
For Cowabunga, also collect Max Krang Kombo, This is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande.Jackpoto GrandeThis is the Ninja Pizza Super Jackpot. Its value includes the Mondo jackpots collected since the prior Jackpoto Grande., Triple Mondo, one Weapon Hurry-Up, five April Hurry-Ups, and 1-2-3 Foot. Follow the lit start shown by the installed display.
Sources and references8 references8 source links and outbound references.