The Incredible Hulk pinball rules and strategy
The Strategy
The Incredible Hulk is a multiplier-and-bonus-collect game. Send the ball through the lit top-lane multiplier, hit the numbered 1-2-3 targets until the spinner lights, use spinner spins to raise base bonus, then guide the ball into either kicker for the collect.
The goal
Send the ball to the four top lanes and collect the lit multiplier, preferably 5x. Complete A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance. to light the spinner. Build base bonus to 20,000, then guide the ball into either kicker for a 100,000 Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X..
Before the plunge, read which top lane has a lit multiplier. Plunge for the highest reachable value.
- A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.: A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.
- Ten-point switches rotate the lit lane. After a collect, only higher multiplier lanes can light.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. the first controllable ball. Test the right-flipper spinner shot and its reject.
Use the spinner or a bank shot from the upper-right targets to return the ball to the top lanes.
Repeat until Bonus X reaches 5x, or stop at the best controlled value.
Hit lit 1, 2, and 3 targets until all three become unlit.
- A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.: A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.
- Completion lights the spinner for the rest of the ball and lights the right side lane once.
Shoot the Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100. to build base bonus toward 20,000.
- Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.: Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.
When base bonus reaches 20,000, guide a descending ball into either center-side kicker.
- Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.: Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.
- The kickers replace normal slingshots. They accept balls only from above, so no lower flipper has a direct collect shot.
After the kicker returns the ball upfield, rebuild base bonus with the Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100. and lanes.
Repeat the kicker collect while the feed remains controlled. All bonus progress resets after the ball.
Alternative route: Recovery: Lit spinner and any-multiplier collect
Recovery pivot: Use this when the lit top lane is hard to reach or repeated upper feeds become unsafe.
- Complete lit 1, 2, and 3 targets.
- Confirm that the spinner lights for the current ball.
- Shoot the spinner firmly from the right flipper.
- Use each spin to build base bonus to 20,000.
- Accept the current Bonus X. Do not force another top-lane attempt.
- Guide a descending ball into either lit kicker.
- Collect the multiplied bonus and rebuild base bonus.
Need to know
- Lit Bonus X lane
- A lit top lane awards its displayed multiplier directly and can jump from 1x to 5x.
- 1-2-3
- Unlight all three numbered targets to light the spinner for the ball and the right lane once.
- Lit Spinner
- After A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance., each spin scores 1,000 and adds one base-bonus advance for the current ball.