The Incredible Hulk is a multiplier-and-bonus-collect game. Send the ball through the lit top-lane multiplier, hit the numbered 1-2-3 targets until the spinner lights, use spinner spins to raise base bonus, then guide the ball into either kicker for the collect.
The goal
Send the ball to the four top lanes and collect the lit multiplier, preferably 5x. Complete A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance. to light the spinner. Build base bonus to 20,000, then guide the ball into either kicker for a 100,000 Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.Bonus CollectBoth kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X..
Before the plunge, read which top lane has a lit multiplier. Plunge for the highest reachable value.
A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.Lit Bonus X laneA lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.: A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.
Ten-point switches rotate the lit lane. After a collect, only higher multiplier lanes can light.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the first controllable ball. Test the right-flipper spinner shot and its reject.
Use the spinner or a bank shot from the upper-right targets to return the ball to the top lanes.
Repeat until Bonus X reaches 5x, or stop at the best controlled value.
Hit lit 1, 2, and 3 targets until all three become unlit.
A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.: A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.
Completion lights the spinner for the rest of the ball and lights the right side lane once.
Shoot the Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.Lit SpinnerEach spin scores 1,000 and adds one bonus advance. An unlit spin scores 100. to build base bonus toward 20,000.
Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.Lit SpinnerEach spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.: Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.
When base bonus reaches 20,000, guide a descending ball into either center-side kicker.
Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.Bonus CollectBoth kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.: Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.
The kickers replace normal slingshots. They accept balls only from above, so no lower flipper has a direct collect shot.
After the kicker returns the ball upfield, rebuild base bonus with the Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.Lit SpinnerEach spin scores 1,000 and adds one bonus advance. An unlit spin scores 100. and lanes.
Repeat the kicker collect while the feed remains controlled. All bonus progress resets after the ball.
Alternative route: Recovery: Lit spinner and any-multiplier collect
Recovery pivot: Use this when the lit top lane is hard to reach or repeated upper feeds become unsafe.
Complete lit 1, 2, and 3 targets.
Confirm that the spinner lights for the current ball.
Shoot the spinner firmly from the right flipper.
Use each spin to build base bonus to 20,000.
Accept the current Bonus X. Do not force another top-lane attempt.
Guide a descending ball into either lit kicker.
Collect the multiplied bonus and rebuild base bonus.
Need to know
Lit Bonus X lane
A lit top lane awards its displayed multiplier directly and can jump from 1x to 5x.
1-2-3
Unlight all three numbered targets to light the spinner for the ball and the right lane once.
Lit Spinner
After A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance., each spin scores 1,000 and adds one base-bonus advance for the current ball.
The Incredible Hulk is a multiplier-and-bonus-collect game. Reach the best controlled multiplier, hit lit 1-2-3 targets until they go dark, then use the spinner to raise base bonus to 20,000. Guide the ball into either kicker, preserve Bonus X, and repeat the build and collect.
The goal
Send the ball to the four top lanes and collect the lit multiplier, preferably 5x.Complete A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance. to light the spinner.Build base bonus to 20,000, then guide the ball into either kicker for a 100,000 Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.Bonus CollectBoth kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X..
Before the plunge, read which top lane has a lit multiplier. Plunge for the highest reachable value.Lit Bonus X lane setup and scoring
A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.Lit Bonus X laneA lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.: A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.
Ten-point switches rotate the lit lane. After a collect, only higher multiplier lanes can light.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the first controllable ball. Test the right-flipper spinner shot and its reject.
Use the spinner or a bank shot from the upper-right targets to return the ball to the top lanes.
Repeat until Bonus X reaches 5x, or stop at the best controlled value.
Hit lit 1, 2, and 3 targets until all three become unlit.1-2-3 scoring details
A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.: A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.
Completion lights the spinner for the rest of the ball and lights the right side lane once.
Shoot the Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.Lit SpinnerEach spin scores 1,000 and adds one bonus advance. An unlit spin scores 100. to build base bonus toward 20,000.Lit Spinner scoring details
Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.Lit SpinnerEach spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.: Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.
When base bonus reaches 20,000, guide a descending ball into either center-side kicker.Bonus Collect setup and scoring
Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.Bonus CollectBoth kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.: Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.
The kickers replace normal slingshots. They accept balls only from above, so no lower flipper has a direct collect shot.
After the kicker returns the ball upfield, rebuild base bonus with the Each spin scores 1,000 and adds one bonus advance. An unlit spin scores 100.Lit SpinnerEach spin scores 1,000 and adds one bonus advance. An unlit spin scores 100. and lanes.
Repeat the kicker collect while the feed remains controlled. All bonus progress resets after the ball.
↪Fallback: Recovery: Lit spinner and any-multiplier collect
Recovery pivot: Use this when the lit top lane is hard to reach or repeated upper feeds become unsafe.
Complete lit 1, 2, and 3 targets.
Confirm that the spinner lights for the current ball.
Shoot the spinner firmly from the right flipper.
Use each spin to build base bonus to 20,000.
Accept the current Bonus X. Do not force another top-lane attempt.
Guide a descending ball into either lit kicker.
Collect the multiplied bonus and rebuild base bonus.
↔Alternative: Position play: 1-2-3Extra Ball
When trailing, use this higher-ceiling route: use this when the middle-right lane feed is controlled and A 1-2-3 completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball.Extra BallA 1-2-3 completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball. has tournament value.
Unlight the lit 1, 2, and 3 targets.Extra Ball scoring details
A 1-2-3 completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball.Extra BallA 1-2-3 completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball.: A A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance. completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball.
Guide the ball into the middle-right lane from above when possible.
A lit entry scores 10,000, one bonus advance, and A 1-2-3 completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball.Extra BallA 1-2-3 completion lights the right side lane once. The lit lane scores 10,000 and awards a replay ball..
An unlit entry scores 500 and one bonus advance.
The lane lights only once per ball.
↔Alternative: A-B-CSpecial route
Use this only when replay Specials score and both kicker entries are predictable.
Use each center-side kicker once to collect A and B.A-B-C scoring details
The first left and right kicker uses collect A and B. Completing the seven-bank collects C.A-B-CThe first left and right kicker uses collect A and B. Completing the seven-bank collects C.: The first left and right kicker uses collect A and B. Completing the seven-bank collects C.
An unused letter kicker scores 5,000 and one bonus advance. Later entries score 500 and one advance before Both kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X.Bonus CollectBoth kicker lanes light at maximum base bonus. A kicker scores base bonus with Bonus X, resets base bonus, and preserves Bonus X. lights.
Hit each of the seven drop targets.
Each target scores 3,000 and one bonus advance.
The full bank adds 5,000, collects C, and resets.
After The first left and right kicker uses collect A and B. Completing the seven-bank collects C.A-B-CThe first left and right kicker uses collect A and B. Completing the seven-bank collects C., roll through either lit inlane for Both inlanes light after A-B-C. An inlane collect lights the same-side outlane for another Special.SpecialBoth inlanes light after A-B-C. An inlane collect lights the same-side outlane for another Special..Special setup details
Both inlanes light after A-B-C. An inlane collect lights the same-side outlane for another Special.SpecialBoth inlanes light after A-B-C. An inlane collect lights the same-side outlane for another Special.: Both inlanes light after The first left and right kicker uses collect A and B. Completing the seven-bank collects C.A-B-CThe first left and right kicker uses collect A and B. Completing the seven-bank collects C.. An inlane collect lights the same-side outlane for another Both inlanes light after A-B-C. An inlane collect lights the same-side outlane for another Special.SpecialBoth inlanes light after A-B-C. An inlane collect lights the same-side outlane for another Special..
Ignore this route when replay awards have no tournament value.
↔Alternative: Seven-bank top-feed route
Use this when bank shots reach the top more safely than the spinner.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique on the left flipper.
Bank the ball from the upper-right targets toward the four top lanes.
Collect the A lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first.Lit Bonus X laneA lit top lane awards its displayed 2x, 3x, 4x, or 5x directly. You do not need lower values first. when the feed reaches it.
Let incidental drop hits add base bonus.
After 5x, use bank shots only when more base bonus is needed.
Stop after a center-directed target rebound.
◆Builds toward: Repeated 100,000 Bonus Collects
Collect the lit 5x top lane.
Complete A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance.1-2-3A lit target scores 5,000 and one bonus advance, then becomes unlit. An unlit target scores 500 and one advance. to light the spinner.
Use the spinner to build base bonus to 20,000.
Guide the ball into either lit kicker.
Collect 100,000 and preserve 5x.
Rebuild base bonus and repeat the collect.
Sources and references4 references4 source links and outbound references.