The Munsters advances five Family Members toward Munster Madness; Lily can run with other features. Hit Herman to start the hurry-up, hit him again to capture the ball, then hit the captive ball for three-ball Herman Multiball (a miss starts two-ball). Complete L-I-L-Y during Multiball; each completed Family Member lights Kitty, whose hits advance timed playfield scoring from 2x to 3x to 6x.
The goal
Use red ramps for Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter., Herman for multiball, and A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. for playfield X; use Raven when the left ramp is safer.
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How to start a mode
Shoot the lit red ramps to spell S-P-O-T. When Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. rises, hit it to start the character mode.
Recommended mode: Spot
Choose it when the red ramps and Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. return are controlled.
How to play it
Hit raised Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. four times during the timed mode. The fourth hit lights a stored Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. Super.
Start Herman Multiball
Hit Herman to start the hurry-up, then hit him again to collect it and capture the ball. Hit the captured ball to start the three-ball version; a miss starts two-ball play.
×
Start Kitty playfield X
Complete a character to light A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer., then hit A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. twice more to reach 6x playfield scoring.
Alternative route: Raven Multiball
Use this when the left ramp is safer than Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter..
Complete another character level. After its mode ends, shoot the left ramp to collect the A stored step earned from another completed character level. The left ramp collects it.Raven advanceA stored step earned from another completed character level. The left ramp collects it.. Repeat this earn-and-left-ramp cycle three times to start Raven Multiball.
Need to know
Main route
Time out unsafe Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. shots.
Long goal
Complete one level for all five characters.
Safer fallback
Herman, Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value., and Raven first: Use this plan when direct Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. returns head toward the center drain.
The Munsters advances five Family Members toward Munster Madness; Lily can run with other features. Start Herman Multiball, complete L-I-L-Y during it, and spell D-R-A-G-U-L-A for add-a-ball. Each completed Family Member lights Kitty and a Raven advance; hit Kitty up to 6x, then collect the left-ramp advance after the mode ends. Three advances start Raven Multiball; collect Supers at DRAGULA during 6x.
The goal
Start Major shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.Herman MultiballMajor shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value., complete Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value. and collect the DRAGULA add-a-ball under protection, then build Raven and A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. before collecting stored Supers.
Use a short plunge. Catch the ball on the right flipper. Test the Herman target and ramp returns.
Shoot lit red ramps for S-P-O-T. When Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. rises, hit it only if the feed is controlled.Spot scoring and timing
Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.: Each lit red ramp adds a letter and briefly raises Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.. A Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. hit during that window adds a bonus letter.
Complete Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. to start the timed mode and complete one character level.
During the mode, hit raised Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. four times. The hits score 150,000, then add 100,000 per hit. Four hits light a stored Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. Super.
If Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. returns dangerously, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the ball and let the mode time out.
Hit Herman to start the hurry-up. Hit Herman again to collect it and capture the ball.Hit Herman to start the hurry-up.
After the capture, the game auto-plunges another ball.
Hit the captured ball to double the hurry-up and start three-ball Major shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.Herman MultiballMajor shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.. A miss starts two-ball multiball.
During Major shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.Herman MultiballMajor shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value., complete L-I-L-Y. Shoot DRAGULA for add-a-ball.Herman Multiball and Lily rules
Major shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.Herman MultiballMajor shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.: Major shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.
Four jackpots light the stored Herman Super at DRAGULA. The feature ends when one ball remains.
Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.: Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value. hits raise their value.
At 100 switches, Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value. lights a stored Super. An unfinished switch count persists to the next Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value. attempt.
Complete another character level. After its mode ends, collect the A stored step earned from another completed character level. The left ramp collects it.Raven advanceA stored step earned from another completed character level. The left ramp collects it. at the left ramp. Repeat for three advances.Raven advance scoring and timing
A stored step earned from another completed character level. The left ramp collects it.Raven advanceA stored step earned from another completed character level. The left ramp collects it.: A stored step earned from another completed character level. The left ramp collects it.
Three collected advances start three-ball Raven Multiball.
During Raven, collect four major jackpots to light the stored Raven Super. Three left ramps start Raven Boost.
DRAGULA add-a-ball is immediately lit. If two balls drain before the Super, the left ramp can give a 15-second restart.
Complete a character to light A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.. Hit A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. twice more to reach 6x. Then shoot DRAGULA to collect all stored Supers.Kitty and Stacked Super rules
A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.: A timed playfield multiplier. A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. hits advance it from 2x to 3x to 6x and reset its timer.
Character and side-feature Supers stay stored after a drain. DRAGULA collects all lit Supers together.Stacked SuperCharacter and side-feature Supers stay stored after a drain. DRAGULA collects all lit Supers together.: Character and side-feature Supers stay stored after a drain. DRAGULA collects all lit Supers together.
Hold the action button for one or two seconds to cancel a pending stacked collect and keep the Supers stored.
Complete Grandpa last. One completed level for Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter., Herman, Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value., Raven, and Grandpa lights Munster Madness at the scoop.
Top-player proof
At the 2018–2019 Stern Pro Circuit Finals, players opened with Major shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value.Herman MultiballMajor shots score jackpots. Herman relights one completed jackpot. Every three Herman hits raises jackpot value., used its protection to work on Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value., built A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. to 6x, and collected stacked Supers.
↪Fallback: Herman, Lily▶, and Raven first
Use this plan when direct Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. returns head toward the center drain.
Short-plunge to the right flipper.
Start Herman Hurry-Up and Herman Multiball.
Complete L-I-L-Y and collect the DRAGULA add-a-ball during multiball.
Complete Grandpa.
Complete another character level, then shoot the left ramp to collect its A stored step earned from another completed character level. The left ramp collects it.Raven advanceA stored step earned from another completed character level. The left ramp collects it.. Repeat until three advances start Raven Multiball.
Build A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. to 6x and collect stored Supers at DRAGULA.
Return to Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter. last. Use ramp loops to qualify it, then time out the dangerous mode from a Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique.
↔Alternative: Raven, Kitty, and stored Supers
Use this as the scoring line when Munster Madness is too far away.
Start Raven Multiball from three collected advances.
Collect DRAGULA add-a-ball.
Collect four jackpots for the Raven Super.
Shoot the left ramp three times for Raven Boost.
Start A timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer.KittyA timed playfield multiplier. Kitty hits advance it from 2x to 3x to 6x and reset its timer. and reach 6x.
Collect all stored Supers at DRAGULA.
◆Builds toward: Munster Madness
Complete one level for Herman, Complete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value.LilyComplete L-I-L-Y before the bank progress resets. Switches then score frenzy points; Lily hits raise their value., Grandpa, Raven, and Each lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.SpotEach lit red ramp adds a letter and briefly raises Spot. A Spot hit during that window adds a bonus letter.. Wait until no character mode is running.
Shoot the lit scoop to start Munster Madness.
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Pro / Premium differences
Munster Madness ball countPro: The mode starts with four balls.Premium / LE: The mode starts with four main-playfield balls plus a fifth Lab ball.
Sources and references11 references11 source links and outbound references.