The Uncanny X-Men pinball rules and strategy
The Strategy
The Uncanny X-Men has three separate paths: Missions lead to Future perks, Giant Sentinel hits start Sentinel Multiball, and city-shot progress starts Save the City. Make one white major shot for the first Mission (up to four later), shoot blue Midtown or Subway, select Sentinel Facility Raid with the flippers, then press the action button. Complete eight moving lit shots; Escape Nimrod then starts when no Multiball is running. Shoot its three red shots, then shoot Midtown or Subway within 10 seconds. Separately, hit the Giant Sentinel six times for the first Multiball. During single-ball play, hit each of the six city shots three times, then shoot yellow Midtown or Subway when no other mode is running to start Save the City.
The goal
Use white shots and a blue start for Sentinel Facility Raid, the Giant Sentinel for multiball, or the six city shots for Save the City.
How to start a mode
Make the required white major shots, then shoot a blue-strobing Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. start. Use the flippers and action button to choose Sentinel Facility Raid.
Recommended mode: Sentinel Facility Raid
Choose it because its completed shots and Escape Nimrod add Sentinel defeats toward Berserker Multiball.
How to play it
Follow the moving lit shots from left to right. Escape Nimrod starts after this future mission; if multiball is running, wait until it ends, then shoot Midtown to start Escape. Make three red shots, then shoot Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. within 10 seconds to escape. If the ball enters Kitty Pryde's hidden lane below Downtown during the mission, it spots the leftmost lit shot for half value, but never the final shot.
Start Sentinel Multiball
Hit the Giant Sentinel three times to raise it. Keep hitting it until its mouth opens, then hit the open mouth to start The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately..
Alternative route: Save the City Multiball
Use this when the six city shots are close to complete.
- During single-ball play, make the Shows X-Jet orbit on the The Uncanny X-Men playfield. The left orbit feeds the Danger Room and collects city or Berserker supers., Downtown, Uptown, Midtown, Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes., and Highway shots three times each. When no other mode is running, start Save the City at the yellow Midtown or Shows Subway shot on the The Uncanny X-Men playfield. Start Save the City at the yellow Midtown or Subway shot..
Need to know
- Main route
- Take the Uptown skill shot, prepare The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately., then choose Sentinel Facility Raid; its moving shots, Escape Nimrod, and The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. build the 35 defeats that light Berserker Multiball.
- Long goal
- Complete all eight missions to light Save Senator Kelly at the Midtown and Subway shots.
- Safer fallback
- The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. only: Use The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. as the easy-access early scoring route when you are not continuing through Sentinel Facility Raid.
The Uncanny X-Men turns Mission wins, Escape Nimrod, and Sentinel Multiball into Sentinel defeats that build toward Berserker Multiball. Take the Uptown skill shot, then leave the first Sentinel Multiball one or two clean hits from starting. Make one white major shot for the first Mission (up to four later), shoot blue Midtown or Subway, select Sentinel Facility Raid with the flippers, then press the action button. Complete eight moving lit shots; when no Multiball is running, Escape Nimrod starts. Shoot its three red shots, then shoot Midtown or Subway within 10 seconds. Finish the prepared Sentinel hits and start Multiball; 35 total Sentinel defeats light Berserker at Uptown.
The goal
Early code. Rules may change.
Take the Uptown skill shot, prepare The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately., then choose Sentinel Facility Raid; its moving shots, Escape Nimrod, and The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. build the 35 defeats that light Berserker Multiball.
- Shows Take the Uptown ramp on the The Uncanny X-Men playfield. Take the Uptown ramp skill shot, then hit the Giant Sentinel until the first Sentinel Multiball is one or two clean hits from starting. skill shot, then hit the Giant Sentinel until the first The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately. is one or two clean hits from starting.
Cerebro skill shot and Sentinel Multiball rules
- Cerebro skill shot: The Shows Uptown ramp on the The Uncanny X-Men playfield. The left-center ramp collects the preferred skill shot, Cerebro, and Berserker Multiball. adds one Cerebro advance toward To Me, My X-Men Multiball.
- The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately.: The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately.
- Make the required white major shots, then shoot a blue-strobing Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. start. Use the flippers and action button to choose Sentinel Facility Raid.
Mission qualification details
- The first mission needs one white shot. Each later mission needs more.: The first mission needs one white shot. Each later mission needs more.
- Sentinel Facility Raid is Rogue's challenging mission. Completing it and escaping Nimrod earns a once-per-ball multiball add-a-ball.
- Complete eight moving lit shots in Sentinel Facility Raid. Follow them from left to right. Repeat Midtown only when it is lit; a Sentinel-head hit pauses the moving selection until the next lit shot.
Kitty Pryde credit scoring details
- Sentinel Facility Raid adds up to seven Sentinel defeats toward the 35 needed for Berserker Multiball.
- A ball entering the hidden lane below the Downtown entrance spots the leftmost lit mission shot for half value. It cannot spot a mission's final shot. Treat a ball that falls in as progress, not a reason to abandon the lit shots.: A ball entering the hidden lane below the Downtown entrance spots the leftmost lit mission shot for half value. It cannot spot a mission's final shot. Treat a ball that falls in as progress, not a reason to abandon the lit shots.
- Complete Sentinel Facility Raid before starting The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately.. With no multiball running, Escape Nimrod starts automatically; shoot its three red shots, then shoot Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. within 10 seconds.
Complete Sentinel Facility Raid before starting Sentinel…
- A successful Escape Nimrod adds four defeated Sentinels and awards Rogue's hold-the-action-button add-a-ball for one use per ball during multiball.
- Shows Bishop bumper on the The Uncanny X-Men playfield. The left pop bumper charges the action-button shot spotter. is disabled during Escape Nimrod, so the three red shots and final escape shot must be made normally.
- Finish the prepared Sentinel hits until its mouth opens, then hit the open mouth to start The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately..
Finish the prepared Sentinel hits until its mouth opens,…
- If Escape Nimrod awarded Rogue's perk, hold the flashing action button during multiball to add a ball once on this ball.
- During The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately., take the reliable yellow jackpots. After a jackpot has been scored at a shot, the next hit there defeats a Sentinel; the Shows Danger Room exit ramp on the The Uncanny X-Men playfield. The lower-left mini-playfield exit multiplies multiball jackpots and supers. relights jackpots at 2x, then 3x.
During Sentinel Multiball, take the reliable yellow jackp…
- Four jackpots light the Giant Sentinel for the first Super Jackpot. A shot into the open mouth scores that Super at 2x.
- After 35 Sentinels have been defeated and other features are clear, shoot the lit Shows Uptown ramp on the The Uncanny X-Men playfield. The left-center ramp collects the preferred skill shot, Cerebro, and Berserker Multiball. to start Berserker Multiball.
Berserker scoring details
- Make five nonrepeating yellow jackpots, shoot the X-Jet for the Super Jackpot, then quickly shoot the Danger Room exit for 2x.: Make five nonrepeating yellow jackpots, shoot the Shows X-Jet orbit on the The Uncanny X-Men playfield. The left orbit feeds the Danger Room and collects city or Berserker supers. for the Super Jackpot, then quickly shoot the Shows Danger Room exit ramp on the The Uncanny X-Men playfield. The lower-left mini-playfield exit multiplies multiball jackpots and supers. for 2x.
Builds toward: Berserker Multiball and Save Senator Kelly
- During Sentinel Facility Raid, make the moving lit shots; each one adds a defeated Sentinel.
- After a challenging Mission, complete Escape Nimrod by making three red shots and then Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. within 10 seconds. A successful escape adds four defeated Sentinels.
- During The first start needs six direct Sentinel hits. Prepare it during the opening ball save instead of starting it immediately., first score a jackpot at a shot; the next hit to that unlit shot adds one defeated Sentinel.
- After 35 Sentinel defeats and when no other feature is running, shoot the lit Shows Uptown ramp on the The Uncanny X-Men playfield. The left-center ramp collects the preferred skill shot, Cerebro, and Berserker Multiball. to start Berserker Multiball.
- Complete all eight Missions by qualifying them with white shots and starting them at lit Midtown or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes..
- After all eight Missions are complete, shoot the lit Shows Midtown center ramp on the The Uncanny X-Men playfield. The center ramp starts missions and future modes. or Shows Subway right loop on the The Uncanny X-Men playfield. The right-center loop can start missions and complete future modes. to start Save Senator Kelly.
Pro / Premium differences
- Pro: After the combo threshold, shoot the lit Uptown, Midtown, or Highway ramp. Premium / LE: Use the same three ramps, or shoot any lit shot that feeds the Sentinel hands.Pro: After the combo threshold, shoot the lit Uptown, Midtown, or Shows Highway ramp on the The Uncanny X-Men playfield. After the combo threshold, shoot the lit Uptown, Midtown, or Highway ramp..Premium / LE: Use the same three ramps, or shoot any lit shot that feeds the Sentinel hands.