The Walking Dead Remastered pinball rules and strategy
The Strategy
In The Walking Dead Remastered, Walker-kill, Dead Feature, Supply, and Multiball progress advance separately. White-crosshair shots kill Walkers; every two kills light an inlane X for the next scored shot. Complete the left drop bank to light a Dead Feature and collect the Supply selected by the first drop hit. Start Barn at the left orbit, or collect First Aid, Weapons, and Food and complete the bank again for Blood Bath. Prison Multiball instead starts at the center Prison after spelling P-R-I-S-O-N, clearing the Prison Yard, and hitting the exposed Walker.
The goal
Knock down the Shows left drop bank on the The Walking Dead Remastered playfield. Use the left drop bank to qualify Riot and collect all three Supplies, then prepare Prison and Tower 2x. once and shoot the Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn. for Barn. Complete the bank again for each of the three Supplies needed for Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.. Alternatively, hit the center Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. until P-R-I-S-O-N is complete, clear the lit Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard shots, then hit the exposed Walker to start Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball. Save Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring. and the inlane X for whichever scoring feature is running.
How to start a mode
Knock down all three Shows Supply drop bank on the The Walking Dead Remastered playfield. The three drop targets are on the left-middle side below the left ramp. once, then shoot the flashing Barn insert at the Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn..
Recommended mode: Barn
Choose it first because the same Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn. starts and scores the mode.
How to play it
Repeat the Shows left orbit on the The Walking Dead Remastered playfield. Complete the left drop bank to light Dead Features, then shoot the left orbit to start Barn. for Barn awards. Multi-Kill requires three Barn shots by default, or five in Competition Mode.
- The first bank completion lights the five The first mode needs one drop-bank completion. Later modes need two. On Competition Mode, Dead Features cannot light during multiball, but a running mode continues through it. start shots. A later The first mode needs one drop-bank completion. Later modes need two. On Competition Mode, Dead Features cannot light during multiball, but a running mode continues through it. normally needs two bank completions; Competition Mode needs one.
- The bank also collects whichever Supply was flashing when the first drop fell.
- When all three drops stand, wait for a Supply you are missing to flash, hit one drop to lock it, then knock down the other two. For the first Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., collect First Aid, Weapons, and Food this way, then complete the bank once more. Each later start requires one additional complete Supply set.
- Do not lock a Supply you already collected. A duplicate makes you knock down all three Shows drop targets on the The Walking Dead Remastered playfield. While the launch ball save runs, attack the left drop targets. again before you can make progress toward a missing Supply.
- During Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., the first two bank completions each score a Jackpot and add a ball. Collect all three Supplies again for a Super Jackpot and another add-a-ball.
Start and score Prison Multiball
Hit the center Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. until P-R-I-S-O-N is complete, then clear the lit Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard shots. Hit the exposed Walker when P-R-I-S-O-N is complete again to start Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball.
- The first five P-R-I-S-O-N letters are spotted on the first start, so three center Prison shots begin Clear the Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard on default settings.
- During Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball, shoot a major shot for a Jackpot, then hit the exposed Walker to score another Jackpot and relight the major shots.
Use Tower 2x and the inlane X
Complete both stab targets beside the Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top., then make a strong Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. to start about 30 seconds of 2x playfield scoring.
- White-crosshair shots kill Walkers. Every two kills lights an inlane X for the next scored shot; keep killing Walkers without rolling through that inlane to raise the saved multiplier.
- Start Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring. while Barn, Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., or Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. is scoring, then roll through the lit X inlane before a valuable mode award or Jackpot.
Alternative route: CDC
Use this when the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops. is the safest repeatable shot.
- Knock down the Shows left drop bank on the The Walking Dead Remastered playfield. Use the left drop bank to qualify Riot and collect all three Supplies, then prepare Prison and Tower 2x., then shoot the flashing Left-ramp shots add white arrows from left to right. Each white arrow scores 2.5 million and qualifies the two-shot left-ramp finish. insert at the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops..
- Repeat the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops. to build the mode value. Before time expires, shoot one of the other lit white arrows to begin the second phase.
- Shoot the lit white arrows, then shoot the Shows Left ramp and CDC on the The Walking Dead Remastered playfield. The long left ramp begins on the left side beside the Supply drops. twice to collect the current award and the accumulated Left-ramp shots add white arrows from left to right. Each white arrow scores 2.5 million and qualifies the two-shot left-ramp finish. total.
Need to know
- Main route
- Collect all three Supplies and ready Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top., Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring., and a banked X.
- Long goal
- Make the required shots in six different objectives to earn six Multi-Kills and light all six yellow inserts, then shoot Shows Woodbury lane on the The Walking Dead Remastered playfield. Woodbury is the upper-right lane below the right ramp return. during single-ball play to start Horde.
- Safer fallback
- Barn beginner opener: Use this single-ball route while learning the multiball setup.
The Walking Dead Remastered tracks Walker kills and an inlane X through white-crosshair shots, Dead Features and Supplies through drop-bank clears, and Prison Multiball at the center Prison. Collect First Aid, Weapons, and Food to prepare Blood Bath; spell P-R-I-S-O-N, clear the Prison Yard, and leave the exposed Walker ready for Prison. Complete the drop bank to light Riot, then shoot the Riot/Tower shot to start it before adding Prison and Blood Bath. Complete both stab targets and shoot Tower for 2x, then arm the inlane X and spend it on a large Riot award or Multiball Jackpot.
The goal
Collect all three Supplies and ready Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top., Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring., and a banked X.Start Each Riot/Tower shot collects the current value. Switch hits and more Riot/Tower shots build that value. Complete the displayed Riot requirement to qualify its Multi-Kill. before Multiball, add Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. and Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., then use the add-a-balls and multipliers on Each Riot/Tower shot collects the current value. Switch hits and more Riot/Tower shots build that value. Complete the displayed Riot requirement to qualify its Multi-Kill. awards and large Jackpots.
- Survive the first pop-bumper feed. Keep the ball out of the center. Once the ball reaches a flipper, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. it.
Opening feed rule details
- The plunge enters the pop bumpers. The exit can reach either flipper or the center drain. Watch the ball, not the display.: The plunge enters the Shows pop bumpers on the The Walking Dead Remastered playfield. Opening feed: The plunge enters the pop bumpers.. The exit can reach either flipper or the center drain. Watch the ball, not the display.
- While the launch ball save runs, attack the Shows Supply drop bank on the The Walking Dead Remastered playfield. The three drop targets are on the left-middle side below the left ramp.. When all three stand, watch the flashing Supply, hit any drop to lock the Supply you want, then knock down the other two drops to collect it.
Supply selection and related rules
- The flashing insert moves from First Aid to Weapons to Food and back. The first drop hit stops the cycle; completing the bank collects that Supply and resets the targets.: The flashing insert moves from First Aid to Weapons to Food and back. The first drop hit stops the cycle; completing the bank collects that Supply and resets the targets.
- Try not to lock a Supply that is already solid. If you lock a duplicate, the game makes you knock down all three drop targets again before you can make progress toward a missing Supply.: Try not to lock a Supply that is already solid. If you lock a duplicate, the game makes you knock down all three Shows drop targets on the The Walking Dead Remastered playfield. While the launch ball save runs, attack the left drop targets. again before you can make progress toward a missing Supply.
- Every bank completion also advances qualification. The first qualification needs one completion and later qualifications need two. On Competition Mode, every qualification needs one completion.: Every bank completion also advances qualification. The first qualification needs one completion and later qualifications need two. On Competition Mode, every qualification needs one completion.
- Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.: Collect First Aid, Weapons, and Food, then complete the bank once more to start the multiball.
- Repeat the drop-bank process until First Aid, Weapons, and Food are solid, but leave the next bank completion for Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.. Complete both stab targets to light Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring..
Blood Bath qualification and Tower 2x rules
- For the first Blood Bath, collect all three Supplies, then clear the bank again. Each later start requires one additional complete Supply set.: For the first Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., collect all three Supplies, then clear the bank again. Each later start requires one additional complete Supply set.
- Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring.: Completing both stab targets lights Tower. A strong Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. starts about 30 seconds of 2x playfield scoring.
- Spell P-R-I-S-O-N, clear the lit Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard shots, then leave the exposed Walker one hit from starting Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball.
Prison preparation setup and scoring
- Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. preparation: The first start has five Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. letters spotted. Hit Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. three times to begin Clear the Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Yard. Clear the lit yard shots, then hit the exposed Walker to start three-ball Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball.
- Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. has the highest base value of the three main multiballs and advances Siege. Well Walker is weak by itself, so save it for later.
- Shoot the lit Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. to start Each Riot/Tower shot collects the current value. Switch hits and more Riot/Tower shots build that value. Complete the displayed Riot requirement to qualify its Multi-Kill. only after Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top., Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball., and Tower are ready. Repeat the Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. while switch hits raise its value.
Dead Feature and Riot rules
- The first mode needs one drop-bank completion. Later modes need two. On Competition Mode, Dead Features cannot light during multiball, but a running mode continues through it.: The first mode needs one drop-bank completion. Later modes need two. On Competition Mode, Every bank completion also advances qualification. The first qualification needs one completion and later qualifications need two. On Competition Mode, every qualification needs one completion. cannot light during multiball, but a running mode continues through it.
- Each Riot/Tower shot collects the current value. Switch hits and more Riot/Tower shots build that value. Complete the displayed Riot requirement to qualify its Multi-Kill.: Each Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. collects the current value. Switch hits and more Riot/Tower shots build that value. Complete the displayed Each Riot/Tower shot collects the current value. Switch hits and more Riot/Tower shots build that value. Complete the displayed Riot requirement to qualify its Multi-Kill. requirement to qualify its Multi-Kill.
- Hit the exposed Walker to start Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball. While Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. runs, complete the ready drop bank to start Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.. Do not start Well Walker until Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. has ended.
Hit the exposed Walker to start Prison Multiball.
- Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball. is the only multiball that can join another multiball. Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. and Well Walker cannot run together.
- During Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiball, shoot a major shot or the closed doors to open the Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. and score a jackpot. Hit the exposed Walker for another jackpot and to close the doors. Repeat.
- While Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball. runs, clear the drop bank twice before the ball count falls. Each of the first two clears scores a jackpot and adds a ball.
Blood Bath scoring details
- Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.: Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball.
- Shoot the lit Tower with a strong Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. to start 30 seconds of 2x playfield scoring. Use it on the stacked multiball.
2x playfield scoring and timing
- The stab targets light Tower. A strong Riot/Tower shot reaches Tower. More stab-target completions add 10 seconds before it starts or reset the timer while it runs.: The stab targets light Tower. A strong Shows Riot/Tower shot on the The Walking Dead Remastered playfield. The Riot/Tower shot runs beside the Prison and can reach the upper Tower target. reaches Tower. More stab-target completions add 10 seconds before it starts or reset the timer while it runs.
- Keep killing Walkers at white-crosshair shots without rolling through the lit X inlane. When Completing both stab targets lights Tower. A strong Riot/Tower shot starts about 30 seconds of 2x playfield scoring. and a large Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. or Each switch starts at 15,000 and adds to the jackpot. A bank clear collects the jackpot and raises switch value by 2,500. A full Supply set scores a Super Jackpot and adds a ball. jackpot are ready, roll through the lit inlane, then make that jackpot shot.
Shot X scoring details
- Every two additional Walker kills raises the next-shot multiplier by 1x until it is used. Roll through the lit inlane to arm it. The next scored shot spends it.: Every two additional Walker kills raises the next-shot multiplier by 1x until it is used. Roll through the lit inlane to arm it. The next scored shot spends it.
Builds toward: Horde, Siege, Crossbow Frenzy, Escape Terminus, and Last Man Standing
- Make the required shots in six different objectives to earn six Multi-Kills and light all six yellow inserts, then shoot Shows Woodbury lane on the The Walking Dead Remastered playfield. Woodbury is the upper-right lane below the right ramp return. during single-ball play to start Horde.
- Score 12 Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. jackpots across two Shows Prison bash toy on the The Walking Dead Remastered playfield. The Prison doors and Walker head are straight up the center near the top. Multiballs to spell P-R-I-S-O-N twice, then make the next Shows Prison shot on the The Walking Dead Remastered playfield. Score 12 Prison jackpots across two Prison Multiballs to spell P-R-I-S-O-N twice, then make the next Prison shot to start Siege. to start Siege.
- Collect Weapons during single-ball play, shoot the lit Shows right ramp on the The Walking Dead Remastered playfield. Collect Weapons during single-ball play, shoot the lit right ramp to load the Crossbow, and press the action button to fire. to load the Crossbow, and press the action button to fire. The third successful Crossbow shot starts Crossbow Frenzy.
- Play all five Every bank completion also advances qualification. The first qualification needs one completion and later qualifications need two. On Competition Mode, every qualification needs one completion., clear the Shows left drop bank on the The Walking Dead Remastered playfield. Use the left drop bank to qualify Riot and collect all three Supplies, then prepare Prison and Tower 2x. to relight them, then shoot any flashing Dead Feature shot to start Escape Terminus.
- Kill 115 Walkers, then shoot Shows Woodbury lane on the The Walking Dead Remastered playfield. Woodbury is the upper-right lane below the right ramp return. to start Last Man Standing.