Transporter the Rescue uses the six R-E-S-C-U-E targets to light two left-ramp locks, then the Transporter scoop starts three-ball Multiball. Complete both target banks, take each lock at the left ramp, start at the scoop, then hit R-E-S-C-U-E in order for Jackpot.
The goal
Complete both R-E-S-C-U-E drop banks and lock a ball at the left U.N. Orion ramp, repeat for a second lock, then shoot the lower-right Transporter scoop and complete R-E-S-C-U-E in order for the Multiball Jackpot.
Lock two balls
Complete the left R-E-S three-drop bank and the center C-U-E three-drop bank. Shoot the lit left U.N. Orion ramp to lock ball 1, then repeat both banks and the ramp to lock ball 2.
Start Three-Ball Multiball
With two balls locked, shoot the lower-right Transporter scoop. The scoop releases all three balls to the upper-right flipper and starts Three-Ball Multiball.
Collect the Jackpot
Before Multiball reaches one ball, hit the six drop targets in this order: R, E, S, C, U, E. Completing that ordered sequence collects the current Jackpot.
Need to know
R-E-S-C-U-E locks
Complete the left R-E-S bank and center C-U-E bank, then shoot the left U.N. Orion ramp for each of two locks.
Three-Ball Multiball
With two balls locked, shoot the lower-right Transporter scoop to release all three balls.
Jackpot sequence
During Multiball, hit R, E, S, C, U, and E in order before one ball remains.
Transporter the Rescue uses the six R-E-S-C-U-E targets to light two left-ramp locks, then the Transporter scoop starts three-ball Multiball. Build and light the red-X collect before the second lock, start three-ball Multiball at the Transporter scoop, collect Transport Value while more balls remain, then complete R-E-S-C-U-E in order for Jackpot.
The goal
Build Transport Value before 1,000,000 points, lock two balls through R-E-S-C-U-E, then start Three-Ball Multiball and collect the red X and ordered Jackpot before the short multiplier timer ends.
Plunge softly into the spinner path. Retry when a short plunge returns to the shooter lane.
Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move.CradleHold a raised flipper so a slow ball settles against it, giving you time to plan your next move.Read the full Cradle technique the first controlled return. Test the left ramp, Transporter scoop feed, and upper-right flipper strength.
Before reaching 1,000,000 points, use controlled cup spins and left-ramp shots to build Transport Value.
Shoot the left ramp while its lock is unlit to light the red X collect.
Complete R-E-S-C-U-E, then shoot the lit left ramp to lock ball 1.
Repeat R-E-S-C-U-E and the left ramp to lock ball 2.
Before starting multiball, keep Transport Value high and confirm that the red X target is lit.
Shoot the lower-right Transporter scoop to start Three-Ball Multiball.
Immediately collect the red X while stock 3x is active.
Hit R, E, S, C, U, and E in order for the stock Jackpot shown on the backglass.
Use any remaining 2x timer on the safest controlled repeat shot, then rebuild locks at one ball.
↪Fallback: Stock single-ball Transport Value
Use this when drop-target rebounds or the lock ramp make multiball unsafe.
Shoot the Transporter scoop before two balls are locked.
Hold the upper-right flipper as the ball arrives.
Shoot the bridge into the cup for Transport Value advances.
Shoot the left ramp to add more advances and light the red X target.
Collect the red X before the score threshold reduces stock scoring.
Relight it with another left-ramp shot and repeat while the feed stays controlled.
↔Alternative: Direct stock multiball
Use this when the drop targets and left ramp are safer than the upper bridge.
Complete R-E-S-C-U-E and lock ball 1.
Repeat the target bank and lock ball 2.
Shoot the Transporter scoop to start Three-Ball Multiball.
Use the brief playfield multiplier on the red X if it is ready.
Complete R-E-S-C-U-E in order for Jackpot.
↔Alternative: S-O-S and end-of-ball bonus
Use this when top-lane feeds are controlled and the major shots reject.
Use lane change when enabled to complete the three S-O-S top lanes.
Each completion raises Bonus X by one through 5x.
After 5x, later completions can light the fixed center lane for Extra Ball.
Return up top through the spinner lane or a lower-right shot into the bumpers.
Preserve the ball because base bonus and Bonus X reset after the ball.
◆Builds toward: Early Transport Value and stock timed Multiball
Build and light Transport Value before the 1,000,000-point scoring change.
Lock two balls through R-E-S-C-U-E and the left ramp.
Start Three-Ball Multiball at the Transporter scoop.
Collect the red X during the short 3x timer.
Complete ordered R-E-S-C-U-E for the stock Jackpot.
Sources and references6 references6 source links and outbound references.