Travel Time / Summer Time pinball rules and strategy

The Strategy

Travel Time / Summer Time is a timed game rather than a fixed number of balls. Plunge the center lane for more time, complete either letter set while the clock is stopped, then dribble the ball into the lit upkicker for 25 time units and use its feed into the center saucer to stop the clock again.

The goal

Plunge the center lane for time on every ball. Complete either letter set, dribble the ball into the lit upkicker for more time, and use the resulting center-saucer feed to stop the clock before building the next set.

  1. Plunge the center lane for 10 time units every time the ball reaches the shooter lane.

  2. Read the upkicker feed on the first cycle and confirm whether it reliably lands in the Stop Clock saucer.

  3. While the clock is stopped, finish the nearer either letter set set with controlled shots.

  4. Let the ball dribble from a flipper into the lit upkicker instead of firing a hard direct shot.

  5. Collect 25 time units and 5,000 at the upkicker.

  6. Use the upkicker's feed into the center saucer to stop the clock again.

  7. Repeat the letter-set, upkicker, and Stop Clock cycle while the feed remains reliable.

Alternative route: Recovery: Skill-shot and drain loop

Recovery pivot: Use this when the upkicker misses the Stop Clock saucer or the playfield is too slow to earn time faster than it expires.

  1. Make the center-lane skill shot for 10 time units.
  2. Do not Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. while the clock is running.
  3. Take one immediate useful shot or let the ball drain quickly.
  4. Use the next plunge to add another 10 time units.
  5. Return to the main loop only if the kickout feed improves.
Need to know
Timed game
The game starts with 1 minute 30 seconds and ends when the clock expires instead of after a fixed ball count.
Center-lane skill shot
Every center-lane plunge adds 10 time units before the ball enters normal play.
Stop Clock saucer
The center saucer stops the running clock and scores 5,000 when lit.

Machine setup

  • Confirm Travel Time, Summer Time, or Segasa edition.
  • Read starting time, maximum time, and added-time settings.
Sources and references5 source links and outbound references.
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Playbooks

Travel Time / Summer Time playfield

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