WWF Royal Rumble pinball rules and strategy
The Strategy
WWF Royal Rumble uses three major wrestler shots to collect nine wrestlers and qualify Standard Multiball. Collect all nine, start Multiball, complete the upper drops during the opening autoplunge, then shoot only the wrestler shot shown for Jackpot.
The goal
Collect all nine wrestlers at the left ramp, center ramp, and right orbit. Start Three balls play wrestler Jackpots; the left ramp can also start the first multiball., use the opening autoplunges to complete the upper drops, and shoot only the lit Jackpot wrestler. Recollect all nine, then repeat upper drops and Top Hole Super Jackpots.
On the plunge, choose the best displayed tournament award and use lane change for the flashing top lane.
Test the left ramp, center ramp, right orbit, and Macho Man lane before you choose a wrestler route.
Shoot the three wrestler shots to collect all nine wrestlers.
- The first Standard Multiball allows any order; later starts require groups and then left ramp, center ramp, and right orbit in order.: The first Three balls play wrestler Jackpots; the left ramp can also start the first multiball. allows any order; later starts require groups and then left ramp, center ramp, and right orbit in order.
After all nine wrestlers are lit, shoot Macho Man or another lit start to begin Three balls play wrestler Jackpots; the left ramp can also start the first multiball..
- Three balls play wrestler Jackpots; the left ramp can also start the first multiball.: Three balls play wrestler Jackpots; the left ramp can also start the first multiball.
Before the autoplunged balls reach the lower playfield, complete the upper drop bank once or twice.
Read the display and shoot only the wrestler shot lit for Jackpot.
- A non-lit wrestler shot still collects that wrestler but reduces the number of Jackpots available before the Super phase.: A non-lit wrestler shot still collects that wrestler but reduces the number of Jackpots available before the Super phase.
If the left-ramp Jackpot is hidden by traffic, let one ball drain, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. one ball on each flipper, and shoot from control.
Recollect all nine wrestlers and complete the upper drop bank to light The value can reach 100,000,000; holding a flipper lowers it and keeping balls moving raises it..
Shoot the Top Hole for The value can reach 100,000,000; holding a flipper lowers it and keeping balls moving raises it.. Repeat the upper drops and Top Hole while two or more balls remain.
- The value can reach 100,000,000; holding a flipper lowers it and keeping balls moving raises it.: The value can reach 100,000,000; holding a flipper lowers it and keeping balls moving raises it.
If Multiball ends before any Jackpot, shoot a lit start within 15 seconds for a two-ball restart.
Alternative route: Recovery: Mode rush
Recovery pivot: Use this when wrestler shots or the Multiball start are unreliable.
- Shoot the center ramp once to light the left mode scoop and twice to light both scoops.
- Use the left ramp, center ramp, or right orbit to move the flashing selection.
- Shoot a lit scoop to start the selected mode.
- Start modes quickly; completion is not required for Royal Rumble.
- Use Banzai when the left ramp loops and Pandemonium only when the Top Hole is safe.
- After all nine modes start, shoot a lit scoop for Royal Rumble.
Need to know
- Standard Multiball
- Collect nine wrestlers and shoot a lit start for three-ball wrestler-jackpot play.
- Upper drops
- A completion during Three balls play wrestler Jackpots; the left ramp can also start the first multiball. adds 5,000,000 to every Jackpot and later relights The value can reach 100,000,000; holding a flipper lowers it and keeping balls moving raises it..
- Mode grid
- Move the flashing selection with major shots and start one of nine modes at either lit scoop.