Black Knight 2000 pinball rules and strategy
The Strategy
In Black Knight 2000, completing W-A-R lights a timed Skyway award, while the three Drawbridge targets open the locks below. Keep returning upstairs for the rising W-A-R hurry-ups, then lock three balls at the Drawbridge for Multiball.
The goal
Keep the ball upstairs. Collect rising WAR hurry-ups, then start The Drawbridge shot scores the main jackpot. and shoot its jackpot.
Find the Magna-Save button above the right flipper button. Test the Skyway and upper Loop feeds.
Keep the ball on the upper playfield. Complete W-A-R in the top lanes.
Shoot Skyway when the hurry-up is lit. Repeat this cycle as its starting value rises.
- Complete W-A-R, then shoot Skyway before the value counts down.: Complete W-A-R, then shoot Skyway before the value counts down.
Hit Drawbridge targets 1, 2, and 3. Lock three balls at the Drawbridge.
During multiball, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball on the left flipper. Shoot the Drawbridge jackpot from the right flipper.
- The Drawbridge shot scores the main jackpot.: The Drawbridge shot scores the main jackpot.
When useful, park one ball in the Challenge Lane for about ten seconds.
Alternative route: Upper-playfield loop
Use this plan when the Drawbridge targets or locks are not reliable.
- Ignore lower-playfield targets.
- Loop the upper playfield and complete W-A-R.
- Collect each safe Skyway hurry-up.
- Use the Lightning Lane to return upstairs.
Need to know
- Main route
- Keep the ball upstairs.
- Long goal
- Collect rising WAR hurry-ups.
- Safer fallback
- Upper-playfield loop: Use this plan when the Drawbridge targets or locks are not reliable.
Black Knight 2000 repeats W-A-R hurry-ups in the upper playfield while lower Drawbridge progress qualifies three locks and its Multiball Jackpot. Keep the ball upstairs and collect rising Skyway awards, then take the locks and shoot the Drawbridge Jackpot. Use Double Knights Challenge only as the faster comeback route.
The goal
Keep the ball upstairs.Collect rising WAR hurry-ups, then start The Drawbridge shot scores the main jackpot. and shoot its jackpot.
- Find the Magna-Save button above the right flipper button. Test the Skyway and upper Loop feeds.
- Keep the ball on the upper playfield. Complete W-A-R in the top lanes.
- Shoot Skyway when the hurry-up is lit. Repeat this cycle as its starting value rises.
WAR Hurry-Up setup and scoring
- Complete W-A-R, then shoot Skyway before the value counts down.: Complete W-A-R, then shoot Skyway before the value counts down.
- Hit Drawbridge targets 1, 2, and 3. Lock three balls at the Drawbridge.
- During multiball, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball on the left flipper. Shoot the Drawbridge jackpot from the right flipper.
Drawbridge Multiball scoring details
- The Drawbridge shot scores the main jackpot.: The Drawbridge shot scores the main jackpot.
- When useful, park one ball in the Challenge Lane for about ten seconds.
Builds toward: King's Ransom
- Collect rising WAR hurry-ups.
- Build held bonus with consecutive upper Loops.
- Complete The Drawbridge shot scores the main jackpot..
- Continue W-I-N-to-Drawbridge progress for R-A-N-S-O-M.
- Start King's Ransom for 20 seconds of replenished three-ball play.
- Collect Drawbridge Jackpot, one-million WAR sets, 250K U-Turns, and the first one-million Skyway.
Sources and references9 references9 source links and outbound references.
- PinballCards
- Black Knight 2000 tournament tutorial with Danni
- Black Knight 2000 complete rulesheet
- Kineticist Black Knight 2000 overview
- Buffalo Pinball Black Knight 2000 tutorial
- Black Knight 2000 rules demonstration
- Flipper staging upstairs technique reference
- Physical caution reference
- Physical caution reference