Black Knight 2000 pinball rules and strategy

The Strategy

In Black Knight 2000, completing W-A-R lights a timed Skyway award, while the three Drawbridge targets open the locks below. Keep returning upstairs for the rising W-A-R hurry-ups, then lock three balls at the Drawbridge for Multiball.

The goal

Keep the ball upstairs. Collect rising WAR hurry-ups, then start The Drawbridge shot scores the main jackpot. and shoot its jackpot.

  1. Find the Magna-Save button above the right flipper button. Test the Skyway and upper Loop feeds.

  2. Keep the ball on the upper playfield. Complete W-A-R in the top lanes.

  3. Shoot Skyway when the hurry-up is lit. Repeat this cycle as its starting value rises.

    • Complete W-A-R, then shoot Skyway before the value counts down.: Complete W-A-R, then shoot Skyway before the value counts down.
  4. Hit Drawbridge targets 1, 2, and 3. Lock three balls at the Drawbridge.

  5. During multiball, Hold a raised flipper so a slow ball settles against it, giving you time to plan your next move. a ball on the left flipper. Shoot the Drawbridge jackpot from the right flipper.

    • The Drawbridge shot scores the main jackpot.: The Drawbridge shot scores the main jackpot.
  6. When useful, park one ball in the Challenge Lane for about ten seconds.

Alternative route: Upper-playfield loop

Use this plan when the Drawbridge targets or locks are not reliable.

  1. Ignore lower-playfield targets.
  2. Loop the upper playfield and complete W-A-R.
  3. Collect each safe Skyway hurry-up.
  4. Use the Lightning Lane to return upstairs.
Need to know
Main route
Keep the ball upstairs.
Long goal
Collect rising WAR hurry-ups.
Safer fallback
Upper-playfield loop: Use this plan when the Drawbridge targets or locks are not reliable.

Machine setup

  • Confirm Williams Black Knight 2000, installed code (commonly L-4), ball count, tilt, Extra Ball and Special conversion, Last Chance, and shared multiplayer locks.
  • Confirm whether Drawbridge closes after each lock or Jackpot, Jackpot start and maximum, KNIGHT timer, WAR hurry-up ladder, and RANSOM persistence.
  • Test Skyway and upper Loop feeds, Drawbridge sensors and releases, Challenge Lane hold, Lightning eject, staged flippers, Magna-Save, Kickback, U-Turn, and lower returns.
Sources and references9 source links and outbound references.
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Black Knight 2000 playfield

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